初始化提交

This commit is contained in:
王立帮
2024-07-20 22:09:06 +08:00
commit c247dd07a6
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#include "PS2X_lib.h"
#include <math.h>
#include <stdio.h>
#include <stdint.h>
#ifdef __AVR__
#include <avr/io.h>
#endif
#if ARDUINO > 22
#include "Arduino.h"
#else
#include "WProgram.h"
#include "pins_arduino.h"
#endif
static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00};
static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};
/****************************************************************************************/
boolean PS2X::NewButtonState() {
return ((last_buttons ^ buttons) > 0);
}
/****************************************************************************************/
boolean PS2X::NewButtonState(unsigned int button) {
return (((last_buttons ^ buttons) & button) > 0);
}
/****************************************************************************************/
boolean PS2X::ButtonPressed(unsigned int button) {
return(NewButtonState(button) & Button(button));
}
/****************************************************************************************/
boolean PS2X::ButtonReleased(unsigned int button) {
return((NewButtonState(button)) & ((~last_buttons & button) > 0));
}
/****************************************************************************************/
boolean PS2X::Button(uint16_t button) {
return ((~buttons & button) > 0);
}
/****************************************************************************************/
unsigned int PS2X::ButtonDataByte() {
return (~buttons);
}
/****************************************************************************************/
byte PS2X::Analog(byte button) {
return PS2data[button];
}
/****************************************************************************************/
unsigned char PS2X::_gamepad_shiftinout (char byte) {
unsigned char tmp = 0;
for(unsigned char i=0;i<8;i++) {
if(CHK(byte,i)) CMD_SET();
else CMD_CLR();
CLK_CLR();
delayMicroseconds(CTRL_CLK);
//if(DAT_CHK()) SET(tmp,i);
if(DAT_CHK()) bitSet(tmp,i);
CLK_SET();
#if CTRL_CLK_HIGH
delayMicroseconds(CTRL_CLK_HIGH);
#endif
}
CMD_SET();
delayMicroseconds(CTRL_BYTE_DELAY);
return tmp;
}
/****************************************************************************************/
void PS2X::read_gamepad() {
read_gamepad(false, 0x00);
}
/****************************************************************************************/
boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
double temp = millis() - last_read;
if (temp > 1500) //waited to long
reconfig_gamepad();
if(temp < read_delay) //waited too short
delay(read_delay - temp);
if(motor2 != 0x00)
motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin
byte dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0};
byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0};
// Try a few times to get valid data...
for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) {
CMD_SET();
CLK_SET();
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
//Send the command to send button and joystick data;
for (int i = 0; i<9; i++) {
PS2data[i] = _gamepad_shiftinout(dword[i]);
}
if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data
for (int i = 0; i<12; i++) {
PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
}
}
ATT_SET(); // HI disable joystick
// Check to see if we received valid data or not.
// We should be in analog mode for our data to be valid (analog == 0x7_)
if ((PS2data[1] & 0xf0) == 0x70)
break;
// If we got to here, we are not in analog mode, try to recover...
reconfig_gamepad(); // try to get back into Analog mode.
delay(read_delay);
}
// If we get here and still not in analog mode (=0x7_), try increasing the read_delay...
if ((PS2data[1] & 0xf0) != 0x70) {
if (read_delay < 10)
read_delay++; // see if this helps out...
}
#ifdef PS2X_COM_DEBUG
Serial.print("OUT:IN ");
for(int i=0; i<9; i++){
Serial.print(dword[i], HEX);
Serial.print(":");
Serial.print(PS2data[i], HEX);
Serial.print(" ");
}
for (int i = 0; i<12; i++) {
Serial.print(dword2[i], HEX);
Serial.print(":");
Serial.print(PS2data[i+9], HEX);
Serial.print(" ");
}
Serial.println("");
#endif
last_buttons = buttons; //store the previous buttons states
#if defined(__AVR__)
buttons = *(uint16_t*)(PS2data+3); //store as one value for multiple functions
#else
buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions
#endif
last_read = millis();
return ((PS2data[1] & 0xf0) == 0x70); // 1 = OK = analog mode - 0 = NOK
}
/****************************************************************************************/
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
return config_gamepad(clk, cmd, att, dat, false, false);
}
/****************************************************************************************/
byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {
byte temp[sizeof(type_read)];
#ifdef __AVR__
_clk_mask = digitalPinToBitMask(clk);
_clk_oreg = portOutputRegister(digitalPinToPort(clk));
_cmd_mask = digitalPinToBitMask(cmd);
_cmd_oreg = portOutputRegister(digitalPinToPort(cmd));
_att_mask = digitalPinToBitMask(att);
_att_oreg = portOutputRegister(digitalPinToPort(att));
_dat_mask = digitalPinToBitMask(dat);
_dat_ireg = portInputRegister(digitalPinToPort(dat));
#else
#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
_clk_pin = clk;
_cmd_pin = cmd;
_att_pin = att;
_dat_pin = dat;
#else
uint32_t lport; // Port number for this pin
_clk_mask = digitalPinToBitMask(clk);
lport = digitalPinToPort(clk);
_clk_lport_set = portOutputRegister(lport) + 2;
_clk_lport_clr = portOutputRegister(lport) + 1;
_cmd_mask = digitalPinToBitMask(cmd);
lport = digitalPinToPort(cmd);
_cmd_lport_set = portOutputRegister(lport) + 2;
_cmd_lport_clr = portOutputRegister(lport) + 1;
_att_mask = digitalPinToBitMask(att);
lport = digitalPinToPort(att);
_att_lport_set = portOutputRegister(lport) + 2;
_att_lport_clr = portOutputRegister(lport) + 1;
_dat_mask = digitalPinToBitMask(dat);
_dat_lport = portInputRegister(digitalPinToPort(dat));
#endif
#endif
pinMode(clk, OUTPUT); //configure ports
pinMode(att, OUTPUT);
pinMode(cmd, OUTPUT);
#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
pinMode(dat, INPUT_PULLUP); // enable pull-up
#else
pinMode(dat, INPUT);
#endif
#if defined(__AVR__)
digitalWrite(dat, HIGH); //enable pull-up
#endif
CMD_SET(); // SET(*_cmd_oreg,_cmd_mask);
CLK_SET();
//new error checking. First, read gamepad a few times to see if it's talking
read_gamepad();
read_gamepad();
//see if it talked - see if mode came back.
//If still anything but 41, 73 or 79, then it's not talking
if(PS2data[1] != 0x41 && PS2data[1] != 0x42 && PS2data[1] != 0x73 && PS2data[1] != 0x79){
#ifdef PS2X_DEBUG
Serial.println("Controller mode not matched or no controller found");
Serial.print("Expected 0x41, 0x42, 0x73 or 0x79, but got ");
Serial.println(PS2data[1], HEX);
#endif
return 1; //return error code 1
}
//try setting mode, increasing delays if need be.
read_delay = 1;
for(int y = 0; y <= 10; y++) {
sendCommandString(enter_config, sizeof(enter_config)); //start config run
//read type
delayMicroseconds(CTRL_BYTE_DELAY);
CMD_SET();
CLK_SET();
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
for (int i = 0; i<9; i++) {
temp[i] = _gamepad_shiftinout(type_read[i]);
}
ATT_SET(); // HI disable joystick
controller_type = temp[3];
sendCommandString(set_mode, sizeof(set_mode));
if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; }
if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; }
sendCommandString(exit_config, sizeof(exit_config));
read_gamepad();
if(pressures){
if(PS2data[1] == 0x79)
break;
if(PS2data[1] == 0x73)
return 3;
}
if(PS2data[1] == 0x73)
break;
if(y == 10){
#ifdef PS2X_DEBUG
Serial.println("Controller not accepting commands");
Serial.print("mode still set at");
Serial.println(PS2data[1], HEX);
#endif
return 2; //exit function with error
}
read_delay += 1; //add 1ms to read_delay
}
return 0; //no error if here
}
/****************************************************************************************/
void PS2X::sendCommandString(byte string[], byte len) {
#ifdef PS2X_COM_DEBUG
byte temp[len];
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
for (int y=0; y < len; y++)
temp[y] = _gamepad_shiftinout(string[y]);
ATT_SET(); //high disable joystick
delay(read_delay); //wait a few
Serial.println("OUT:IN Configure");
for(int i=0; i<len; i++) {
Serial.print(string[i], HEX);
Serial.print(":");
Serial.print(temp[i], HEX);
Serial.print(" ");
}
Serial.println("");
#else
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
for (int y=0; y < len; y++)
_gamepad_shiftinout(string[y]);
ATT_SET(); //high disable joystick
delay(read_delay); //wait a few
#endif
}
/****************************************************************************************/
byte PS2X::readType() {
/*
byte temp[sizeof(type_read)];
sendCommandString(enter_config, sizeof(enter_config));
delayMicroseconds(CTRL_BYTE_DELAY);
CMD_SET();
CLK_SET();
ATT_CLR(); // low enable joystick
delayMicroseconds(CTRL_BYTE_DELAY);
for (int i = 0; i<9; i++) {
temp[i] = _gamepad_shiftinout(type_read[i]);
}
sendCommandString(exit_config, sizeof(exit_config));
if(temp[3] == 0x03)
return 1;
else if(temp[3] == 0x01)
return 2;
return 0;
*/
Serial.print("Controller_type: ");
Serial.println(controller_type, HEX);
if(controller_type == 0x03)
return 1;
else if(controller_type == 0x01 && PS2data[1] == 0x42)
return 4;
else if(controller_type == 0x01 && PS2data[1] != 0x42)
return 2;
else if(controller_type == 0x0C)
return 3; //2.4G Wireless Dual Shock PS2 Game Controller
return 0;
}
/****************************************************************************************/
void PS2X::enableRumble() {
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(enable_rumble, sizeof(enable_rumble));
sendCommandString(exit_config, sizeof(exit_config));
en_Rumble = true;
}
/****************************************************************************************/
bool PS2X::enablePressures() {
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(set_bytes_large, sizeof(set_bytes_large));
sendCommandString(exit_config, sizeof(exit_config));
read_gamepad();
read_gamepad();
if(PS2data[1] != 0x79)
return false;
en_Pressures = true;
return true;
}
/****************************************************************************************/
void PS2X::reconfig_gamepad(){
sendCommandString(enter_config, sizeof(enter_config));
sendCommandString(set_mode, sizeof(set_mode));
if (en_Rumble)
sendCommandString(enable_rumble, sizeof(enable_rumble));
if (en_Pressures)
sendCommandString(set_bytes_large, sizeof(set_bytes_large));
sendCommandString(exit_config, sizeof(exit_config));
}
/****************************************************************************************/
#ifdef __AVR__
inline void PS2X::CLK_SET(void) {
register uint8_t old_sreg = SREG;
cli();
*_clk_oreg |= _clk_mask;
SREG = old_sreg;
}
inline void PS2X::CLK_CLR(void) {
register uint8_t old_sreg = SREG;
cli();
*_clk_oreg &= ~_clk_mask;
SREG = old_sreg;
}
inline void PS2X::CMD_SET(void) {
register uint8_t old_sreg = SREG;
cli();
*_cmd_oreg |= _cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
SREG = old_sreg;
}
inline void PS2X::CMD_CLR(void) {
register uint8_t old_sreg = SREG;
cli();
*_cmd_oreg &= ~_cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
SREG = old_sreg;
}
inline void PS2X::ATT_SET(void) {
register uint8_t old_sreg = SREG;
cli();
*_att_oreg |= _att_mask ;
SREG = old_sreg;
}
inline void PS2X::ATT_CLR(void) {
register uint8_t old_sreg = SREG;
cli();
*_att_oreg &= ~_att_mask;
SREG = old_sreg;
}
inline bool PS2X::DAT_CHK(void) {
return (*_dat_ireg & _dat_mask) ? true : false;
}
#else
#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
// Let's just use digitalWrite() on ESP8266.
inline void PS2X::CLK_SET(void) {
digitalWrite(_clk_pin, HIGH);
}
inline void PS2X::CLK_CLR(void) {
digitalWrite(_clk_pin, LOW);
}
inline void PS2X::CMD_SET(void) {
digitalWrite(_cmd_pin, HIGH);
}
inline void PS2X::CMD_CLR(void) {
digitalWrite(_cmd_pin, LOW);
}
inline void PS2X::ATT_SET(void) {
digitalWrite(_att_pin, HIGH);
}
inline void PS2X::ATT_CLR(void) {
digitalWrite(_att_pin, LOW);
}
inline bool PS2X::DAT_CHK(void) {
return digitalRead(_dat_pin) ? true : false;
}
#else
// On pic32, use the set/clr registers to make them atomic...
inline void PS2X::CLK_SET(void) {
*_clk_lport_set |= _clk_mask;
}
inline void PS2X::CLK_CLR(void) {
*_clk_lport_clr |= _clk_mask;
}
inline void PS2X::CMD_SET(void) {
*_cmd_lport_set |= _cmd_mask;
}
inline void PS2X::CMD_CLR(void) {
*_cmd_lport_clr |= _cmd_mask;
}
inline void PS2X::ATT_SET(void) {
*_att_lport_set |= _att_mask;
}
inline void PS2X::ATT_CLR(void) {
*_att_lport_clr |= _att_mask;
}
inline bool PS2X::DAT_CHK(void) {
return (*_dat_lport & _dat_mask) ? true : false;
}
#endif
#endif

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/******************************************************************
* Super amazing PS2 controller Arduino Library v1.8
* details and example sketch:
* http://www.billporter.info/?p=240
*
* Original code by Shutter on Arduino Forums
*
* Revamped, made into lib by and supporting continued development:
* Bill Porter
* www.billporter.info
*
* Contributers:
* Eric Wetzel (thewetzel@gmail.com)
* Kurt Eckhardt
*
* Lib version history
* 0.1 made into library, added analog stick support.
* 0.2 fixed config_gamepad miss-spelling
* added new functions:
* NewButtonState();
* NewButtonState(unsigned int);
* ButtonPressed(unsigned int);
* ButtonReleased(unsigned int);
* removed 'PS' from beginning of ever function
* 1.0 found and fixed bug that wasn't configuring controller
* added ability to define pins
* added time checking to reconfigure controller if not polled enough
* Analog sticks and pressures all through 'ps2x.Analog()' function
* added:
* enableRumble();
* enablePressures();
* 1.1
* added some debug stuff for end user. Reports if no controller found
* added auto-increasing sentence delay to see if it helps compatibility.
* 1.2
* found bad math by Shutter for original clock. Was running at 50kHz, not the required 500kHz.
* fixed some of the debug reporting.
* 1.3
* Changed clock back to 50kHz. CuriousInventor says it's suppose to be 500kHz, but doesn't seem to work for everybody.
* 1.4
* Removed redundant functions.
* Fixed mode check to include two other possible modes the controller could be in.
* Added debug code enabled by compiler directives. See below to enable debug mode.
* Added button definitions for shapes as well as colors.
* 1.41
* Some simple bug fixes
* Added Keywords.txt file
* 1.5
* Added proper Guitar Hero compatibility
* Fixed issue with DEBUG mode, had to send serial at once instead of in bits
* 1.6
* Changed config_gamepad() call to include rumble and pressures options
* This was to fix controllers that will only go into config mode once
* Old methods should still work for backwards compatibility
* 1.7
* Integrated Kurt's fixes for the interrupts messing with servo signals
* Reorganized directory so examples show up in Arduino IDE menu
* 1.8
* Added Arduino 1.0 compatibility.
* 1.9
* Kurt - Added detection and recovery from dropping from analog mode, plus
* integrated Chipkit (pic32mx...) support
*
*
*
*This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
<http://www.gnu.org/licenses/>
*
******************************************************************/
// $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
// to debug ps2 controller, uncomment these two lines to print out debug to uart
#define PS2X_DEBUG
//#define PS2X_COM_DEBUG
#ifndef PS2X_lib_h
#define PS2X_lib_h
#if ARDUINO > 22
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#include <math.h>
#include <stdio.h>
#include <stdint.h>
#ifdef __AVR__
// AVR
#include <avr/io.h>
#define CTRL_CLK 4
#define CTRL_BYTE_DELAY 3
#else
#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
#define CTRL_CLK 5
#define CTRL_CLK_HIGH 5
#define CTRL_BYTE_DELAY 18
#else
// Pic32...
#include <pins_arduino.h>
#define CTRL_CLK 5
#define CTRL_CLK_HIGH 5
#define CTRL_BYTE_DELAY 4
#endif
#endif
//These are our button constants
#define PSB_SELECT 0x0001
#define PSB_L3 0x0002
#define PSB_R3 0x0004
#define PSB_START 0x0008
#define PSB_PAD_UP 0x0010
#define PSB_PAD_RIGHT 0x0020
#define PSB_PAD_DOWN 0x0040
#define PSB_PAD_LEFT 0x0080
#define PSB_L2 0x0100
#define PSB_R2 0x0200
#define PSB_L1 0x0400
#define PSB_R1 0x0800
#define PSB_GREEN 0x1000
#define PSB_RED 0x2000
#define PSB_BLUE 0x4000
#define PSB_PINK 0x8000
#define PSB_TRIANGLE 0x1000
#define PSB_CIRCLE 0x2000
#define PSB_CROSS 0x4000
#define PSB_SQUARE 0x8000
//Guitar button constants
#define UP_STRUM 0x0010
#define DOWN_STRUM 0x0040
#define LEFT_STRUM 0x0080
#define RIGHT_STRUM 0x0020
#define STAR_POWER 0x0100
#define GREEN_FRET 0x0200
#define YELLOW_FRET 0x1000
#define RED_FRET 0x2000
#define BLUE_FRET 0x4000
#define ORANGE_FRET 0x8000
#define WHAMMY_BAR 8
//These are stick values
#define PSS_RX 5
#define PSS_RY 6
#define PSS_LX 7
#define PSS_LY 8
//These are analog buttons
#define PSAB_PAD_RIGHT 9
#define PSAB_PAD_UP 11
#define PSAB_PAD_DOWN 12
#define PSAB_PAD_LEFT 10
#define PSAB_L2 19
#define PSAB_R2 20
#define PSAB_L1 17
#define PSAB_R1 18
#define PSAB_GREEN 13
#define PSAB_RED 14
#define PSAB_BLUE 15
#define PSAB_PINK 16
#define PSAB_TRIANGLE 13
#define PSAB_CIRCLE 14
#define PSAB_CROSS 15
#define PSAB_SQUARE 16
#define SET(x,y) (x|=(1<<y))
#define CLR(x,y) (x&=(~(1<<y)))
#define CHK(x,y) (x & (1<<y))
#define TOG(x,y) (x^=(1<<y))
class PS2X {
public:
boolean Button(uint16_t); //will be TRUE if button is being pressed
unsigned int ButtonDataByte();
boolean NewButtonState();
boolean NewButtonState(unsigned int); //will be TRUE if button was JUST pressed OR released
boolean ButtonPressed(unsigned int); //will be TRUE if button was JUST pressed
boolean ButtonReleased(unsigned int); //will be TRUE if button was JUST released
void read_gamepad();
boolean read_gamepad(boolean, byte);
byte readType();
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
void enableRumble();
bool enablePressures();
byte Analog(byte);
void reconfig_gamepad();
private:
inline void CLK_SET(void);
inline void CLK_CLR(void);
inline void CMD_SET(void);
inline void CMD_CLR(void);
inline void ATT_SET(void);
inline void ATT_CLR(void);
inline bool DAT_CHK(void);
unsigned char _gamepad_shiftinout (char);
unsigned char PS2data[21];
void sendCommandString(byte*, byte);
unsigned char i;
unsigned int last_buttons;
unsigned int buttons;
#ifdef __AVR__
uint8_t maskToBitNum(uint8_t);
uint8_t _clk_mask;
volatile uint8_t *_clk_oreg;
uint8_t _cmd_mask;
volatile uint8_t *_cmd_oreg;
uint8_t _att_mask;
volatile uint8_t *_att_oreg;
uint8_t _dat_mask;
volatile uint8_t *_dat_ireg;
#else
#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
int _clk_pin;
int _cmd_pin;
int _att_pin;
int _dat_pin;
#else
uint8_t maskToBitNum(uint8_t);
uint16_t _clk_mask;
volatile uint32_t *_clk_lport_set;
volatile uint32_t *_clk_lport_clr;
uint16_t _cmd_mask;
volatile uint32_t *_cmd_lport_set;
volatile uint32_t *_cmd_lport_clr;
uint16_t _att_mask;
volatile uint32_t *_att_lport_set;
volatile uint32_t *_att_lport_clr;
uint16_t _dat_mask;
volatile uint32_t *_dat_lport;
#endif
#endif
unsigned long last_read;
byte read_delay;
byte controller_type;
boolean en_Rumble;
boolean en_Pressures;
};
#endif

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#include <PS2X_lib.h>
PS2X ps2x; // create PS2 Controller Class
int error = 0;
byte type = 0;
const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo)
// parameters for reading the joystick:
int range = 12; // output range of X or Y movement
int responseDelay = 5; // response delay of the mouse, in ms
int threshold = range/4; // resting threshold
int center = range/2; // resting position value
boolean mouseIsActive = false; // whether or not to control the mouse
int lastSwitchState = LOW; // previous switch state
void setup(){
Serial.begin(57600);
error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
if(error == 0){
Serial.println("Found Controller, configured successful");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type");
break;
case 1:
Serial.println("DualShock Controller Found");
break;
case 2:
Serial.println("GuitarHero Controller Found");
break;
}
// take control of the mouse:
Mouse.begin();
Keyboard.begin();
}
void loop()
{
if(error == 1) //skip loop if no controller found
return;
ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed
// read the switch:
int switchState = ps2x.ButtonPressed(PSB_RED);
// if it's changed and it's high, toggle the mouse state:
if (switchState != lastSwitchState) {
if (switchState == HIGH) {
mouseIsActive = !mouseIsActive;
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
}
}
// save switch state for next comparison:
lastSwitchState = switchState;
// read and scale the two axes:
int xReading = readAxis(PSS_LX);
int yReading = readAxis(PSS_LY);
// if the mouse control state is active, move the mouse:
if (mouseIsActive) {
Mouse.move(xReading, yReading, 0);
}
// read the mouse button and click or not click:
// if the mouse button is pressed:
if (ps2x.ButtonPressed(PSB_BLUE)) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}
if (ps2x.Button(PSB_PAD_UP)) {
Keyboard.press(KEY_UP_ARROW);
} else {
Keyboard.release(KEY_UP_ARROW);
}
if (ps2x.Button(PSB_PAD_DOWN)) {
Keyboard.press(KEY_DOWN_ARROW);
} else {
Keyboard.release(KEY_DOWN_ARROW);
}
if (ps2x.Button(PSB_PAD_RIGHT)) {
Keyboard.press(KEY_RIGHT_ARROW);
} else {
Keyboard.release(KEY_RIGHT_ARROW);
}
if (ps2x.Button(PSB_PAD_LEFT)) {
Keyboard.press(KEY_LEFT_ARROW);
} else {
Keyboard.release(KEY_LEFT_ARROW);
}
delay(5);
}
/*
reads an axis (0 or 1 for x or y) and scales the
analog input range to a range from 0 to <range>
*/
int readAxis(int thisAxis) {
// read the analog input:
int reading = ps2x.Analog(thisAxis);
// map the reading from the analog input range to the output range:
reading = map(reading, 0, 255, 0, range);
// if the output reading is outside from the
// rest position threshold, use it:
int distance = reading - center;
if (abs(distance) < threshold) {
distance = 0;
}
// return the distance for this axis:
return distance;
}

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#include <PS2X_lib.h> //for v1.6
/******************************************************************
* set pins connected to PS2 controller:
* - 1e column: original
* - 2e colmun: Stef?
* replace pin numbers by the ones you use
******************************************************************/
#define PS2_DAT 13 //14
#define PS2_CMD 11 //15
#define PS2_SEL 10 //16
#define PS2_CLK 12 //17
/******************************************************************
* select modes of PS2 controller:
* - pressures = analog reading of push-butttons
* - rumble = motor rumbling
* uncomment 1 of the lines for each mode selection
******************************************************************/
//#define pressures true
#define pressures false
//#define rumble true
#define rumble false
PS2X ps2x; // create PS2 Controller Class
//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;
void setup(){
Serial.begin(57600);
delay(300); //added delay to give wireless ps2 module some time to startup, before configuring it
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
if(error == 0){
Serial.print("Found Controller, configured successful ");
Serial.print("pressures = ");
if (pressures)
Serial.println("true ");
else
Serial.println("false");
Serial.print("rumble = ");
if (rumble)
Serial.println("true)");
else
Serial.println("false");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
// Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch(type) {
case 0:
Serial.print("Unknown Controller type found ");
break;
case 1:
Serial.print("DualShock Controller found ");
break;
case 2:
Serial.print("GuitarHero Controller found ");
break;
case 3:
Serial.print("Wireless Sony DualShock Controller found ");
break;
}
}
void loop() {
/* You must Read Gamepad to get new values and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
You should call this at least once a second
*/
if(error == 1) //skip loop if no controller found
return;
if(type == 2){ //Guitar Hero Controller
ps2x.read_gamepad(); //read controller
if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println("Green Fret Pressed");
if(ps2x.ButtonPressed(RED_FRET))
Serial.println("Red Fret Pressed");
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println("Yellow Fret Pressed");
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println("Blue Fret Pressed");
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed");
if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command");
if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
Serial.println("Up Strum");
if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum");
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}
else { //DualShock Controller
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_TRIANGLE))
Serial.println("Triangle pressed");
}
if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
Serial.println("Circle just pressed");
if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
Serial.println("X just changed");
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
Serial.println("Square just released");
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
Serial.print("Stick Values:");
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
}
delay(50);
}