初始化提交
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512
arduino-cli/libraries/PS2X_lib/PS2X_lib.cpp
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512
arduino-cli/libraries/PS2X_lib/PS2X_lib.cpp
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#include "PS2X_lib.h"
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#include <math.h>
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#include <stdio.h>
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#include <stdint.h>
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#ifdef __AVR__
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#include <avr/io.h>
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#endif
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#if ARDUINO > 22
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#include "Arduino.h"
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#else
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#include "WProgram.h"
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#include "pins_arduino.h"
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#endif
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static byte enter_config[]={0x01,0x43,0x00,0x01,0x00};
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static byte set_mode[]={0x01,0x44,0x00,0x01,0x03,0x00,0x00,0x00,0x00};
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static byte set_bytes_large[]={0x01,0x4F,0x00,0xFF,0xFF,0x03,0x00,0x00,0x00};
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static byte exit_config[]={0x01,0x43,0x00,0x00,0x5A,0x5A,0x5A,0x5A,0x5A};
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static byte enable_rumble[]={0x01,0x4D,0x00,0x00,0x01};
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static byte type_read[]={0x01,0x45,0x00,0x5A,0x5A,0x5A,0x5A,0x5A,0x5A};
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/****************************************************************************************/
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boolean PS2X::NewButtonState() {
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return ((last_buttons ^ buttons) > 0);
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}
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/****************************************************************************************/
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boolean PS2X::NewButtonState(unsigned int button) {
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return (((last_buttons ^ buttons) & button) > 0);
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}
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/****************************************************************************************/
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boolean PS2X::ButtonPressed(unsigned int button) {
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return(NewButtonState(button) & Button(button));
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}
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/****************************************************************************************/
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boolean PS2X::ButtonReleased(unsigned int button) {
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return((NewButtonState(button)) & ((~last_buttons & button) > 0));
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}
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/****************************************************************************************/
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boolean PS2X::Button(uint16_t button) {
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return ((~buttons & button) > 0);
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}
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/****************************************************************************************/
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unsigned int PS2X::ButtonDataByte() {
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return (~buttons);
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}
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/****************************************************************************************/
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byte PS2X::Analog(byte button) {
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return PS2data[button];
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}
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/****************************************************************************************/
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unsigned char PS2X::_gamepad_shiftinout (char byte) {
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unsigned char tmp = 0;
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for(unsigned char i=0;i<8;i++) {
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if(CHK(byte,i)) CMD_SET();
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else CMD_CLR();
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CLK_CLR();
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delayMicroseconds(CTRL_CLK);
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//if(DAT_CHK()) SET(tmp,i);
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if(DAT_CHK()) bitSet(tmp,i);
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CLK_SET();
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#if CTRL_CLK_HIGH
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delayMicroseconds(CTRL_CLK_HIGH);
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#endif
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}
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CMD_SET();
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delayMicroseconds(CTRL_BYTE_DELAY);
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return tmp;
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}
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/****************************************************************************************/
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void PS2X::read_gamepad() {
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read_gamepad(false, 0x00);
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}
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/****************************************************************************************/
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boolean PS2X::read_gamepad(boolean motor1, byte motor2) {
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double temp = millis() - last_read;
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if (temp > 1500) //waited to long
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reconfig_gamepad();
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if(temp < read_delay) //waited too short
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delay(read_delay - temp);
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if(motor2 != 0x00)
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motor2 = map(motor2,0,255,0x40,0xFF); //noting below 40 will make it spin
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byte dword[9] = {0x01,0x42,0,motor1,motor2,0,0,0,0};
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byte dword2[12] = {0,0,0,0,0,0,0,0,0,0,0,0};
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// Try a few times to get valid data...
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for (byte RetryCnt = 0; RetryCnt < 5; RetryCnt++) {
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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//Send the command to send button and joystick data;
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for (int i = 0; i<9; i++) {
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PS2data[i] = _gamepad_shiftinout(dword[i]);
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}
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if(PS2data[1] == 0x79) { //if controller is in full data return mode, get the rest of data
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for (int i = 0; i<12; i++) {
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PS2data[i+9] = _gamepad_shiftinout(dword2[i]);
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}
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}
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ATT_SET(); // HI disable joystick
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// Check to see if we received valid data or not.
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// We should be in analog mode for our data to be valid (analog == 0x7_)
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if ((PS2data[1] & 0xf0) == 0x70)
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break;
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// If we got to here, we are not in analog mode, try to recover...
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reconfig_gamepad(); // try to get back into Analog mode.
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delay(read_delay);
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}
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// If we get here and still not in analog mode (=0x7_), try increasing the read_delay...
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if ((PS2data[1] & 0xf0) != 0x70) {
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if (read_delay < 10)
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read_delay++; // see if this helps out...
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}
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#ifdef PS2X_COM_DEBUG
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Serial.print("OUT:IN ");
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for(int i=0; i<9; i++){
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Serial.print(dword[i], HEX);
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Serial.print(":");
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Serial.print(PS2data[i], HEX);
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Serial.print(" ");
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}
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for (int i = 0; i<12; i++) {
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Serial.print(dword2[i], HEX);
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Serial.print(":");
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Serial.print(PS2data[i+9], HEX);
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Serial.print(" ");
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}
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Serial.println("");
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#endif
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last_buttons = buttons; //store the previous buttons states
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#if defined(__AVR__)
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buttons = *(uint16_t*)(PS2data+3); //store as one value for multiple functions
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#else
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buttons = (uint16_t)(PS2data[4] << 8) + PS2data[3]; //store as one value for multiple functions
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#endif
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last_read = millis();
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return ((PS2data[1] & 0xf0) == 0x70); // 1 = OK = analog mode - 0 = NOK
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}
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/****************************************************************************************/
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byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat) {
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return config_gamepad(clk, cmd, att, dat, false, false);
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}
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/****************************************************************************************/
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byte PS2X::config_gamepad(uint8_t clk, uint8_t cmd, uint8_t att, uint8_t dat, bool pressures, bool rumble) {
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byte temp[sizeof(type_read)];
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#ifdef __AVR__
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_clk_mask = digitalPinToBitMask(clk);
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_clk_oreg = portOutputRegister(digitalPinToPort(clk));
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_cmd_mask = digitalPinToBitMask(cmd);
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_cmd_oreg = portOutputRegister(digitalPinToPort(cmd));
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_att_mask = digitalPinToBitMask(att);
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_att_oreg = portOutputRegister(digitalPinToPort(att));
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_dat_mask = digitalPinToBitMask(dat);
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_dat_ireg = portInputRegister(digitalPinToPort(dat));
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#else
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#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
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_clk_pin = clk;
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_cmd_pin = cmd;
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_att_pin = att;
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_dat_pin = dat;
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#else
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uint32_t lport; // Port number for this pin
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_clk_mask = digitalPinToBitMask(clk);
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lport = digitalPinToPort(clk);
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_clk_lport_set = portOutputRegister(lport) + 2;
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_clk_lport_clr = portOutputRegister(lport) + 1;
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_cmd_mask = digitalPinToBitMask(cmd);
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lport = digitalPinToPort(cmd);
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_cmd_lport_set = portOutputRegister(lport) + 2;
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_cmd_lport_clr = portOutputRegister(lport) + 1;
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_att_mask = digitalPinToBitMask(att);
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lport = digitalPinToPort(att);
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_att_lport_set = portOutputRegister(lport) + 2;
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_att_lport_clr = portOutputRegister(lport) + 1;
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_dat_mask = digitalPinToBitMask(dat);
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_dat_lport = portInputRegister(digitalPinToPort(dat));
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#endif
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#endif
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pinMode(clk, OUTPUT); //configure ports
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pinMode(att, OUTPUT);
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pinMode(cmd, OUTPUT);
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#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
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pinMode(dat, INPUT_PULLUP); // enable pull-up
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#else
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pinMode(dat, INPUT);
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#endif
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#if defined(__AVR__)
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digitalWrite(dat, HIGH); //enable pull-up
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#endif
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CMD_SET(); // SET(*_cmd_oreg,_cmd_mask);
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CLK_SET();
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//new error checking. First, read gamepad a few times to see if it's talking
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read_gamepad();
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read_gamepad();
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//see if it talked - see if mode came back.
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//If still anything but 41, 73 or 79, then it's not talking
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if(PS2data[1] != 0x41 && PS2data[1] != 0x42 && PS2data[1] != 0x73 && PS2data[1] != 0x79){
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#ifdef PS2X_DEBUG
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Serial.println("Controller mode not matched or no controller found");
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Serial.print("Expected 0x41, 0x42, 0x73 or 0x79, but got ");
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Serial.println(PS2data[1], HEX);
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#endif
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return 1; //return error code 1
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}
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//try setting mode, increasing delays if need be.
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read_delay = 1;
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for(int y = 0; y <= 10; y++) {
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sendCommandString(enter_config, sizeof(enter_config)); //start config run
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//read type
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delayMicroseconds(CTRL_BYTE_DELAY);
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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for (int i = 0; i<9; i++) {
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temp[i] = _gamepad_shiftinout(type_read[i]);
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}
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ATT_SET(); // HI disable joystick
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controller_type = temp[3];
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sendCommandString(set_mode, sizeof(set_mode));
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if(rumble){ sendCommandString(enable_rumble, sizeof(enable_rumble)); en_Rumble = true; }
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if(pressures){ sendCommandString(set_bytes_large, sizeof(set_bytes_large)); en_Pressures = true; }
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sendCommandString(exit_config, sizeof(exit_config));
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read_gamepad();
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if(pressures){
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if(PS2data[1] == 0x79)
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break;
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if(PS2data[1] == 0x73)
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return 3;
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}
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if(PS2data[1] == 0x73)
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break;
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if(y == 10){
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#ifdef PS2X_DEBUG
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Serial.println("Controller not accepting commands");
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Serial.print("mode still set at");
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Serial.println(PS2data[1], HEX);
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#endif
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return 2; //exit function with error
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}
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read_delay += 1; //add 1ms to read_delay
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}
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return 0; //no error if here
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}
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/****************************************************************************************/
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void PS2X::sendCommandString(byte string[], byte len) {
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#ifdef PS2X_COM_DEBUG
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byte temp[len];
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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for (int y=0; y < len; y++)
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temp[y] = _gamepad_shiftinout(string[y]);
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ATT_SET(); //high disable joystick
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delay(read_delay); //wait a few
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Serial.println("OUT:IN Configure");
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for(int i=0; i<len; i++) {
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Serial.print(string[i], HEX);
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Serial.print(":");
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Serial.print(temp[i], HEX);
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Serial.print(" ");
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}
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Serial.println("");
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#else
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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for (int y=0; y < len; y++)
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_gamepad_shiftinout(string[y]);
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ATT_SET(); //high disable joystick
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delay(read_delay); //wait a few
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#endif
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}
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/****************************************************************************************/
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byte PS2X::readType() {
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/*
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byte temp[sizeof(type_read)];
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sendCommandString(enter_config, sizeof(enter_config));
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delayMicroseconds(CTRL_BYTE_DELAY);
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CMD_SET();
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CLK_SET();
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ATT_CLR(); // low enable joystick
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delayMicroseconds(CTRL_BYTE_DELAY);
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for (int i = 0; i<9; i++) {
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temp[i] = _gamepad_shiftinout(type_read[i]);
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}
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sendCommandString(exit_config, sizeof(exit_config));
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if(temp[3] == 0x03)
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return 1;
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else if(temp[3] == 0x01)
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return 2;
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return 0;
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*/
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Serial.print("Controller_type: ");
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Serial.println(controller_type, HEX);
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if(controller_type == 0x03)
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return 1;
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else if(controller_type == 0x01 && PS2data[1] == 0x42)
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return 4;
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else if(controller_type == 0x01 && PS2data[1] != 0x42)
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return 2;
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else if(controller_type == 0x0C)
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return 3; //2.4G Wireless Dual Shock PS2 Game Controller
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return 0;
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}
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/****************************************************************************************/
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void PS2X::enableRumble() {
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sendCommandString(enter_config, sizeof(enter_config));
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sendCommandString(enable_rumble, sizeof(enable_rumble));
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sendCommandString(exit_config, sizeof(exit_config));
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en_Rumble = true;
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}
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/****************************************************************************************/
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bool PS2X::enablePressures() {
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sendCommandString(enter_config, sizeof(enter_config));
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sendCommandString(set_bytes_large, sizeof(set_bytes_large));
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sendCommandString(exit_config, sizeof(exit_config));
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read_gamepad();
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read_gamepad();
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if(PS2data[1] != 0x79)
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return false;
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en_Pressures = true;
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return true;
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}
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/****************************************************************************************/
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void PS2X::reconfig_gamepad(){
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sendCommandString(enter_config, sizeof(enter_config));
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sendCommandString(set_mode, sizeof(set_mode));
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if (en_Rumble)
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sendCommandString(enable_rumble, sizeof(enable_rumble));
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if (en_Pressures)
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sendCommandString(set_bytes_large, sizeof(set_bytes_large));
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sendCommandString(exit_config, sizeof(exit_config));
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}
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/****************************************************************************************/
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#ifdef __AVR__
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inline void PS2X::CLK_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_clk_oreg |= _clk_mask;
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SREG = old_sreg;
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}
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inline void PS2X::CLK_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_clk_oreg &= ~_clk_mask;
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SREG = old_sreg;
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}
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inline void PS2X::CMD_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_cmd_oreg |= _cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
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SREG = old_sreg;
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}
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inline void PS2X::CMD_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_cmd_oreg &= ~_cmd_mask; // SET(*_cmd_oreg,_cmd_mask);
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SREG = old_sreg;
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}
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inline void PS2X::ATT_SET(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_att_oreg |= _att_mask ;
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SREG = old_sreg;
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}
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inline void PS2X::ATT_CLR(void) {
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register uint8_t old_sreg = SREG;
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cli();
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*_att_oreg &= ~_att_mask;
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SREG = old_sreg;
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}
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inline bool PS2X::DAT_CHK(void) {
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return (*_dat_ireg & _dat_mask) ? true : false;
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}
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#else
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#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
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// Let's just use digitalWrite() on ESP8266.
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inline void PS2X::CLK_SET(void) {
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||||
digitalWrite(_clk_pin, HIGH);
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}
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||||
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inline void PS2X::CLK_CLR(void) {
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digitalWrite(_clk_pin, LOW);
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}
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inline void PS2X::CMD_SET(void) {
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||||
digitalWrite(_cmd_pin, HIGH);
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}
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||||
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inline void PS2X::CMD_CLR(void) {
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||||
digitalWrite(_cmd_pin, LOW);
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}
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||||
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inline void PS2X::ATT_SET(void) {
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||||
digitalWrite(_att_pin, HIGH);
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||||
}
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||||
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||||
inline void PS2X::ATT_CLR(void) {
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||||
digitalWrite(_att_pin, LOW);
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||||
}
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|
||||
inline bool PS2X::DAT_CHK(void) {
|
||||
return digitalRead(_dat_pin) ? true : false;
|
||||
}
|
||||
#else
|
||||
// On pic32, use the set/clr registers to make them atomic...
|
||||
inline void PS2X::CLK_SET(void) {
|
||||
*_clk_lport_set |= _clk_mask;
|
||||
}
|
||||
|
||||
inline void PS2X::CLK_CLR(void) {
|
||||
*_clk_lport_clr |= _clk_mask;
|
||||
}
|
||||
|
||||
inline void PS2X::CMD_SET(void) {
|
||||
*_cmd_lport_set |= _cmd_mask;
|
||||
}
|
||||
|
||||
inline void PS2X::CMD_CLR(void) {
|
||||
*_cmd_lport_clr |= _cmd_mask;
|
||||
}
|
||||
|
||||
inline void PS2X::ATT_SET(void) {
|
||||
*_att_lport_set |= _att_mask;
|
||||
}
|
||||
|
||||
inline void PS2X::ATT_CLR(void) {
|
||||
*_att_lport_clr |= _att_mask;
|
||||
}
|
||||
|
||||
inline bool PS2X::DAT_CHK(void) {
|
||||
return (*_dat_lport & _dat_mask) ? true : false;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
251
arduino-cli/libraries/PS2X_lib/PS2X_lib.h
Normal file
251
arduino-cli/libraries/PS2X_lib/PS2X_lib.h
Normal file
@@ -0,0 +1,251 @@
|
||||
/******************************************************************
|
||||
* Super amazing PS2 controller Arduino Library v1.8
|
||||
* details and example sketch:
|
||||
* http://www.billporter.info/?p=240
|
||||
*
|
||||
* Original code by Shutter on Arduino Forums
|
||||
*
|
||||
* Revamped, made into lib by and supporting continued development:
|
||||
* Bill Porter
|
||||
* www.billporter.info
|
||||
*
|
||||
* Contributers:
|
||||
* Eric Wetzel (thewetzel@gmail.com)
|
||||
* Kurt Eckhardt
|
||||
*
|
||||
* Lib version history
|
||||
* 0.1 made into library, added analog stick support.
|
||||
* 0.2 fixed config_gamepad miss-spelling
|
||||
* added new functions:
|
||||
* NewButtonState();
|
||||
* NewButtonState(unsigned int);
|
||||
* ButtonPressed(unsigned int);
|
||||
* ButtonReleased(unsigned int);
|
||||
* removed 'PS' from beginning of ever function
|
||||
* 1.0 found and fixed bug that wasn't configuring controller
|
||||
* added ability to define pins
|
||||
* added time checking to reconfigure controller if not polled enough
|
||||
* Analog sticks and pressures all through 'ps2x.Analog()' function
|
||||
* added:
|
||||
* enableRumble();
|
||||
* enablePressures();
|
||||
* 1.1
|
||||
* added some debug stuff for end user. Reports if no controller found
|
||||
* added auto-increasing sentence delay to see if it helps compatibility.
|
||||
* 1.2
|
||||
* found bad math by Shutter for original clock. Was running at 50kHz, not the required 500kHz.
|
||||
* fixed some of the debug reporting.
|
||||
* 1.3
|
||||
* Changed clock back to 50kHz. CuriousInventor says it's suppose to be 500kHz, but doesn't seem to work for everybody.
|
||||
* 1.4
|
||||
* Removed redundant functions.
|
||||
* Fixed mode check to include two other possible modes the controller could be in.
|
||||
* Added debug code enabled by compiler directives. See below to enable debug mode.
|
||||
* Added button definitions for shapes as well as colors.
|
||||
* 1.41
|
||||
* Some simple bug fixes
|
||||
* Added Keywords.txt file
|
||||
* 1.5
|
||||
* Added proper Guitar Hero compatibility
|
||||
* Fixed issue with DEBUG mode, had to send serial at once instead of in bits
|
||||
* 1.6
|
||||
* Changed config_gamepad() call to include rumble and pressures options
|
||||
* This was to fix controllers that will only go into config mode once
|
||||
* Old methods should still work for backwards compatibility
|
||||
* 1.7
|
||||
* Integrated Kurt's fixes for the interrupts messing with servo signals
|
||||
* Reorganized directory so examples show up in Arduino IDE menu
|
||||
* 1.8
|
||||
* Added Arduino 1.0 compatibility.
|
||||
* 1.9
|
||||
* Kurt - Added detection and recovery from dropping from analog mode, plus
|
||||
* integrated Chipkit (pic32mx...) support
|
||||
*
|
||||
*
|
||||
*
|
||||
*This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
<http://www.gnu.org/licenses/>
|
||||
*
|
||||
******************************************************************/
|
||||
|
||||
// $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
|
||||
// to debug ps2 controller, uncomment these two lines to print out debug to uart
|
||||
#define PS2X_DEBUG
|
||||
//#define PS2X_COM_DEBUG
|
||||
|
||||
#ifndef PS2X_lib_h
|
||||
#define PS2X_lib_h
|
||||
|
||||
#if ARDUINO > 22
|
||||
#include "Arduino.h"
|
||||
#else
|
||||
#include "WProgram.h"
|
||||
#endif
|
||||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#ifdef __AVR__
|
||||
// AVR
|
||||
#include <avr/io.h>
|
||||
#define CTRL_CLK 4
|
||||
#define CTRL_BYTE_DELAY 3
|
||||
#else
|
||||
#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
|
||||
#define CTRL_CLK 5
|
||||
#define CTRL_CLK_HIGH 5
|
||||
#define CTRL_BYTE_DELAY 18
|
||||
#else
|
||||
// Pic32...
|
||||
#include <pins_arduino.h>
|
||||
#define CTRL_CLK 5
|
||||
#define CTRL_CLK_HIGH 5
|
||||
#define CTRL_BYTE_DELAY 4
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//These are our button constants
|
||||
#define PSB_SELECT 0x0001
|
||||
#define PSB_L3 0x0002
|
||||
#define PSB_R3 0x0004
|
||||
#define PSB_START 0x0008
|
||||
#define PSB_PAD_UP 0x0010
|
||||
#define PSB_PAD_RIGHT 0x0020
|
||||
#define PSB_PAD_DOWN 0x0040
|
||||
#define PSB_PAD_LEFT 0x0080
|
||||
#define PSB_L2 0x0100
|
||||
#define PSB_R2 0x0200
|
||||
#define PSB_L1 0x0400
|
||||
#define PSB_R1 0x0800
|
||||
#define PSB_GREEN 0x1000
|
||||
#define PSB_RED 0x2000
|
||||
#define PSB_BLUE 0x4000
|
||||
#define PSB_PINK 0x8000
|
||||
#define PSB_TRIANGLE 0x1000
|
||||
#define PSB_CIRCLE 0x2000
|
||||
#define PSB_CROSS 0x4000
|
||||
#define PSB_SQUARE 0x8000
|
||||
|
||||
//Guitar button constants
|
||||
#define UP_STRUM 0x0010
|
||||
#define DOWN_STRUM 0x0040
|
||||
#define LEFT_STRUM 0x0080
|
||||
#define RIGHT_STRUM 0x0020
|
||||
#define STAR_POWER 0x0100
|
||||
#define GREEN_FRET 0x0200
|
||||
#define YELLOW_FRET 0x1000
|
||||
#define RED_FRET 0x2000
|
||||
#define BLUE_FRET 0x4000
|
||||
#define ORANGE_FRET 0x8000
|
||||
#define WHAMMY_BAR 8
|
||||
|
||||
//These are stick values
|
||||
#define PSS_RX 5
|
||||
#define PSS_RY 6
|
||||
#define PSS_LX 7
|
||||
#define PSS_LY 8
|
||||
|
||||
//These are analog buttons
|
||||
#define PSAB_PAD_RIGHT 9
|
||||
#define PSAB_PAD_UP 11
|
||||
#define PSAB_PAD_DOWN 12
|
||||
#define PSAB_PAD_LEFT 10
|
||||
#define PSAB_L2 19
|
||||
#define PSAB_R2 20
|
||||
#define PSAB_L1 17
|
||||
#define PSAB_R1 18
|
||||
#define PSAB_GREEN 13
|
||||
#define PSAB_RED 14
|
||||
#define PSAB_BLUE 15
|
||||
#define PSAB_PINK 16
|
||||
#define PSAB_TRIANGLE 13
|
||||
#define PSAB_CIRCLE 14
|
||||
#define PSAB_CROSS 15
|
||||
#define PSAB_SQUARE 16
|
||||
|
||||
#define SET(x,y) (x|=(1<<y))
|
||||
#define CLR(x,y) (x&=(~(1<<y)))
|
||||
#define CHK(x,y) (x & (1<<y))
|
||||
#define TOG(x,y) (x^=(1<<y))
|
||||
|
||||
class PS2X {
|
||||
public:
|
||||
boolean Button(uint16_t); //will be TRUE if button is being pressed
|
||||
unsigned int ButtonDataByte();
|
||||
boolean NewButtonState();
|
||||
boolean NewButtonState(unsigned int); //will be TRUE if button was JUST pressed OR released
|
||||
boolean ButtonPressed(unsigned int); //will be TRUE if button was JUST pressed
|
||||
boolean ButtonReleased(unsigned int); //will be TRUE if button was JUST released
|
||||
void read_gamepad();
|
||||
boolean read_gamepad(boolean, byte);
|
||||
byte readType();
|
||||
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
|
||||
byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
|
||||
void enableRumble();
|
||||
bool enablePressures();
|
||||
byte Analog(byte);
|
||||
void reconfig_gamepad();
|
||||
|
||||
private:
|
||||
inline void CLK_SET(void);
|
||||
inline void CLK_CLR(void);
|
||||
inline void CMD_SET(void);
|
||||
inline void CMD_CLR(void);
|
||||
inline void ATT_SET(void);
|
||||
inline void ATT_CLR(void);
|
||||
inline bool DAT_CHK(void);
|
||||
|
||||
unsigned char _gamepad_shiftinout (char);
|
||||
unsigned char PS2data[21];
|
||||
void sendCommandString(byte*, byte);
|
||||
unsigned char i;
|
||||
unsigned int last_buttons;
|
||||
unsigned int buttons;
|
||||
|
||||
#ifdef __AVR__
|
||||
uint8_t maskToBitNum(uint8_t);
|
||||
uint8_t _clk_mask;
|
||||
volatile uint8_t *_clk_oreg;
|
||||
uint8_t _cmd_mask;
|
||||
volatile uint8_t *_cmd_oreg;
|
||||
uint8_t _att_mask;
|
||||
volatile uint8_t *_att_oreg;
|
||||
uint8_t _dat_mask;
|
||||
volatile uint8_t *_dat_ireg;
|
||||
#else
|
||||
#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
|
||||
int _clk_pin;
|
||||
int _cmd_pin;
|
||||
int _att_pin;
|
||||
int _dat_pin;
|
||||
#else
|
||||
uint8_t maskToBitNum(uint8_t);
|
||||
uint16_t _clk_mask;
|
||||
volatile uint32_t *_clk_lport_set;
|
||||
volatile uint32_t *_clk_lport_clr;
|
||||
uint16_t _cmd_mask;
|
||||
volatile uint32_t *_cmd_lport_set;
|
||||
volatile uint32_t *_cmd_lport_clr;
|
||||
uint16_t _att_mask;
|
||||
volatile uint32_t *_att_lport_set;
|
||||
volatile uint32_t *_att_lport_clr;
|
||||
uint16_t _dat_mask;
|
||||
volatile uint32_t *_dat_lport;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
unsigned long last_read;
|
||||
byte read_delay;
|
||||
byte controller_type;
|
||||
boolean en_Rumble;
|
||||
boolean en_Pressures;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
150
arduino-cli/libraries/PS2X_lib/examples/PS2XMouse/PS2XMouse.ino
Normal file
150
arduino-cli/libraries/PS2X_lib/examples/PS2XMouse/PS2XMouse.ino
Normal file
@@ -0,0 +1,150 @@
|
||||
#include <PS2X_lib.h>
|
||||
|
||||
PS2X ps2x; // create PS2 Controller Class
|
||||
|
||||
int error = 0;
|
||||
byte type = 0;
|
||||
const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo)
|
||||
|
||||
// parameters for reading the joystick:
|
||||
int range = 12; // output range of X or Y movement
|
||||
int responseDelay = 5; // response delay of the mouse, in ms
|
||||
int threshold = range/4; // resting threshold
|
||||
int center = range/2; // resting position value
|
||||
|
||||
boolean mouseIsActive = false; // whether or not to control the mouse
|
||||
int lastSwitchState = LOW; // previous switch state
|
||||
|
||||
void setup(){
|
||||
Serial.begin(57600);
|
||||
|
||||
error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
|
||||
|
||||
if(error == 0){
|
||||
Serial.println("Found Controller, configured successful");
|
||||
}
|
||||
|
||||
else if(error == 1)
|
||||
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
|
||||
|
||||
else if(error == 2)
|
||||
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
|
||||
|
||||
else if(error == 3)
|
||||
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
|
||||
|
||||
type = ps2x.readType();
|
||||
switch(type) {
|
||||
case 0:
|
||||
Serial.println("Unknown Controller type");
|
||||
break;
|
||||
case 1:
|
||||
Serial.println("DualShock Controller Found");
|
||||
break;
|
||||
case 2:
|
||||
Serial.println("GuitarHero Controller Found");
|
||||
break;
|
||||
}
|
||||
|
||||
// take control of the mouse:
|
||||
Mouse.begin();
|
||||
Keyboard.begin();
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
|
||||
if(error == 1) //skip loop if no controller found
|
||||
return;
|
||||
|
||||
ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed
|
||||
|
||||
// read the switch:
|
||||
int switchState = ps2x.ButtonPressed(PSB_RED);
|
||||
// if it's changed and it's high, toggle the mouse state:
|
||||
if (switchState != lastSwitchState) {
|
||||
if (switchState == HIGH) {
|
||||
mouseIsActive = !mouseIsActive;
|
||||
// turn on LED to indicate mouse state:
|
||||
digitalWrite(ledPin, mouseIsActive);
|
||||
}
|
||||
}
|
||||
// save switch state for next comparison:
|
||||
lastSwitchState = switchState;
|
||||
|
||||
// read and scale the two axes:
|
||||
int xReading = readAxis(PSS_LX);
|
||||
int yReading = readAxis(PSS_LY);
|
||||
|
||||
// if the mouse control state is active, move the mouse:
|
||||
if (mouseIsActive) {
|
||||
Mouse.move(xReading, yReading, 0);
|
||||
}
|
||||
|
||||
// read the mouse button and click or not click:
|
||||
// if the mouse button is pressed:
|
||||
if (ps2x.ButtonPressed(PSB_BLUE)) {
|
||||
// if the mouse is not pressed, press it:
|
||||
if (!Mouse.isPressed(MOUSE_LEFT)) {
|
||||
Mouse.press(MOUSE_LEFT);
|
||||
}
|
||||
}
|
||||
// else the mouse button is not pressed:
|
||||
else {
|
||||
// if the mouse is pressed, release it:
|
||||
if (Mouse.isPressed(MOUSE_LEFT)) {
|
||||
Mouse.release(MOUSE_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
if (ps2x.Button(PSB_PAD_UP)) {
|
||||
Keyboard.press(KEY_UP_ARROW);
|
||||
} else {
|
||||
Keyboard.release(KEY_UP_ARROW);
|
||||
}
|
||||
|
||||
if (ps2x.Button(PSB_PAD_DOWN)) {
|
||||
Keyboard.press(KEY_DOWN_ARROW);
|
||||
} else {
|
||||
Keyboard.release(KEY_DOWN_ARROW);
|
||||
}
|
||||
|
||||
if (ps2x.Button(PSB_PAD_RIGHT)) {
|
||||
Keyboard.press(KEY_RIGHT_ARROW);
|
||||
} else {
|
||||
Keyboard.release(KEY_RIGHT_ARROW);
|
||||
}
|
||||
|
||||
if (ps2x.Button(PSB_PAD_LEFT)) {
|
||||
Keyboard.press(KEY_LEFT_ARROW);
|
||||
} else {
|
||||
Keyboard.release(KEY_LEFT_ARROW);
|
||||
}
|
||||
|
||||
delay(5);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
reads an axis (0 or 1 for x or y) and scales the
|
||||
analog input range to a range from 0 to <range>
|
||||
*/
|
||||
|
||||
int readAxis(int thisAxis) {
|
||||
// read the analog input:
|
||||
int reading = ps2x.Analog(thisAxis);
|
||||
|
||||
// map the reading from the analog input range to the output range:
|
||||
reading = map(reading, 0, 255, 0, range);
|
||||
|
||||
// if the output reading is outside from the
|
||||
// rest position threshold, use it:
|
||||
int distance = reading - center;
|
||||
|
||||
if (abs(distance) < threshold) {
|
||||
distance = 0;
|
||||
}
|
||||
|
||||
// return the distance for this axis:
|
||||
return distance;
|
||||
}
|
||||
@@ -0,0 +1,189 @@
|
||||
#include <PS2X_lib.h> //for v1.6
|
||||
|
||||
/******************************************************************
|
||||
* set pins connected to PS2 controller:
|
||||
* - 1e column: original
|
||||
* - 2e colmun: Stef?
|
||||
* replace pin numbers by the ones you use
|
||||
******************************************************************/
|
||||
#define PS2_DAT 13 //14
|
||||
#define PS2_CMD 11 //15
|
||||
#define PS2_SEL 10 //16
|
||||
#define PS2_CLK 12 //17
|
||||
|
||||
/******************************************************************
|
||||
* select modes of PS2 controller:
|
||||
* - pressures = analog reading of push-butttons
|
||||
* - rumble = motor rumbling
|
||||
* uncomment 1 of the lines for each mode selection
|
||||
******************************************************************/
|
||||
//#define pressures true
|
||||
#define pressures false
|
||||
//#define rumble true
|
||||
#define rumble false
|
||||
|
||||
PS2X ps2x; // create PS2 Controller Class
|
||||
|
||||
//right now, the library does NOT support hot pluggable controllers, meaning
|
||||
//you must always either restart your Arduino after you connect the controller,
|
||||
//or call config_gamepad(pins) again after connecting the controller.
|
||||
|
||||
int error = 0;
|
||||
byte type = 0;
|
||||
byte vibrate = 0;
|
||||
|
||||
void setup(){
|
||||
|
||||
Serial.begin(57600);
|
||||
|
||||
delay(300); //added delay to give wireless ps2 module some time to startup, before configuring it
|
||||
|
||||
//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
|
||||
|
||||
//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
|
||||
error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
|
||||
|
||||
if(error == 0){
|
||||
Serial.print("Found Controller, configured successful ");
|
||||
Serial.print("pressures = ");
|
||||
if (pressures)
|
||||
Serial.println("true ");
|
||||
else
|
||||
Serial.println("false");
|
||||
Serial.print("rumble = ");
|
||||
if (rumble)
|
||||
Serial.println("true)");
|
||||
else
|
||||
Serial.println("false");
|
||||
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
|
||||
Serial.println("holding L1 or R1 will print out the analog stick values.");
|
||||
Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
|
||||
}
|
||||
else if(error == 1)
|
||||
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
|
||||
|
||||
else if(error == 2)
|
||||
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
|
||||
|
||||
else if(error == 3)
|
||||
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
|
||||
|
||||
// Serial.print(ps2x.Analog(1), HEX);
|
||||
|
||||
type = ps2x.readType();
|
||||
switch(type) {
|
||||
case 0:
|
||||
Serial.print("Unknown Controller type found ");
|
||||
break;
|
||||
case 1:
|
||||
Serial.print("DualShock Controller found ");
|
||||
break;
|
||||
case 2:
|
||||
Serial.print("GuitarHero Controller found ");
|
||||
break;
|
||||
case 3:
|
||||
Serial.print("Wireless Sony DualShock Controller found ");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void loop() {
|
||||
/* You must Read Gamepad to get new values and set vibration values
|
||||
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
|
||||
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
|
||||
You should call this at least once a second
|
||||
*/
|
||||
if(error == 1) //skip loop if no controller found
|
||||
return;
|
||||
|
||||
if(type == 2){ //Guitar Hero Controller
|
||||
ps2x.read_gamepad(); //read controller
|
||||
|
||||
if(ps2x.ButtonPressed(GREEN_FRET))
|
||||
Serial.println("Green Fret Pressed");
|
||||
if(ps2x.ButtonPressed(RED_FRET))
|
||||
Serial.println("Red Fret Pressed");
|
||||
if(ps2x.ButtonPressed(YELLOW_FRET))
|
||||
Serial.println("Yellow Fret Pressed");
|
||||
if(ps2x.ButtonPressed(BLUE_FRET))
|
||||
Serial.println("Blue Fret Pressed");
|
||||
if(ps2x.ButtonPressed(ORANGE_FRET))
|
||||
Serial.println("Orange Fret Pressed");
|
||||
|
||||
if(ps2x.ButtonPressed(STAR_POWER))
|
||||
Serial.println("Star Power Command");
|
||||
|
||||
if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
|
||||
Serial.println("Up Strum");
|
||||
if(ps2x.Button(DOWN_STRUM))
|
||||
Serial.println("DOWN Strum");
|
||||
|
||||
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
|
||||
Serial.println("Start is being held");
|
||||
if(ps2x.Button(PSB_SELECT))
|
||||
Serial.println("Select is being held");
|
||||
|
||||
if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
|
||||
Serial.print("Wammy Bar Position:");
|
||||
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
|
||||
}
|
||||
}
|
||||
else { //DualShock Controller
|
||||
ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
|
||||
|
||||
if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
|
||||
Serial.println("Start is being held");
|
||||
if(ps2x.Button(PSB_SELECT))
|
||||
Serial.println("Select is being held");
|
||||
|
||||
if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
|
||||
Serial.print("Up held this hard: ");
|
||||
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
|
||||
}
|
||||
if(ps2x.Button(PSB_PAD_RIGHT)){
|
||||
Serial.print("Right held this hard: ");
|
||||
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
|
||||
}
|
||||
if(ps2x.Button(PSB_PAD_LEFT)){
|
||||
Serial.print("LEFT held this hard: ");
|
||||
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
|
||||
}
|
||||
if(ps2x.Button(PSB_PAD_DOWN)){
|
||||
Serial.print("DOWN held this hard: ");
|
||||
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
|
||||
}
|
||||
|
||||
vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
|
||||
if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
|
||||
if(ps2x.Button(PSB_L3))
|
||||
Serial.println("L3 pressed");
|
||||
if(ps2x.Button(PSB_R3))
|
||||
Serial.println("R3 pressed");
|
||||
if(ps2x.Button(PSB_L2))
|
||||
Serial.println("L2 pressed");
|
||||
if(ps2x.Button(PSB_R2))
|
||||
Serial.println("R2 pressed");
|
||||
if(ps2x.Button(PSB_TRIANGLE))
|
||||
Serial.println("Triangle pressed");
|
||||
}
|
||||
|
||||
if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
|
||||
Serial.println("Circle just pressed");
|
||||
if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
|
||||
Serial.println("X just changed");
|
||||
if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
|
||||
Serial.println("Square just released");
|
||||
|
||||
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
|
||||
Serial.print("Stick Values:");
|
||||
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
|
||||
Serial.print(",");
|
||||
Serial.print(ps2x.Analog(PSS_LX), DEC);
|
||||
Serial.print(",");
|
||||
Serial.print(ps2x.Analog(PSS_RY), DEC);
|
||||
Serial.print(",");
|
||||
Serial.println(ps2x.Analog(PSS_RX), DEC);
|
||||
}
|
||||
}
|
||||
delay(50);
|
||||
}
|
||||
Reference in New Issue
Block a user