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150
arduino-cli/libraries/PS2X_lib/examples/PS2XMouse/PS2XMouse.ino
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150
arduino-cli/libraries/PS2X_lib/examples/PS2XMouse/PS2XMouse.ino
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#include <PS2X_lib.h>
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PS2X ps2x; // create PS2 Controller Class
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int error = 0;
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byte type = 0;
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const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo)
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// parameters for reading the joystick:
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int range = 12; // output range of X or Y movement
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int responseDelay = 5; // response delay of the mouse, in ms
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int threshold = range/4; // resting threshold
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int center = range/2; // resting position value
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boolean mouseIsActive = false; // whether or not to control the mouse
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int lastSwitchState = LOW; // previous switch state
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void setup(){
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Serial.begin(57600);
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error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
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if(error == 0){
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Serial.println("Found Controller, configured successful");
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}
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else if(error == 1)
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Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
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else if(error == 2)
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Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
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else if(error == 3)
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Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
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type = ps2x.readType();
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switch(type) {
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case 0:
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Serial.println("Unknown Controller type");
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break;
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case 1:
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Serial.println("DualShock Controller Found");
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break;
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case 2:
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Serial.println("GuitarHero Controller Found");
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break;
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}
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// take control of the mouse:
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Mouse.begin();
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Keyboard.begin();
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}
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void loop()
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{
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if(error == 1) //skip loop if no controller found
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return;
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ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed
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// read the switch:
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int switchState = ps2x.ButtonPressed(PSB_RED);
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// if it's changed and it's high, toggle the mouse state:
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if (switchState != lastSwitchState) {
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if (switchState == HIGH) {
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mouseIsActive = !mouseIsActive;
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// turn on LED to indicate mouse state:
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digitalWrite(ledPin, mouseIsActive);
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}
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}
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// save switch state for next comparison:
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lastSwitchState = switchState;
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// read and scale the two axes:
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int xReading = readAxis(PSS_LX);
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int yReading = readAxis(PSS_LY);
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// if the mouse control state is active, move the mouse:
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if (mouseIsActive) {
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Mouse.move(xReading, yReading, 0);
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}
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// read the mouse button and click or not click:
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// if the mouse button is pressed:
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if (ps2x.ButtonPressed(PSB_BLUE)) {
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// if the mouse is not pressed, press it:
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if (!Mouse.isPressed(MOUSE_LEFT)) {
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Mouse.press(MOUSE_LEFT);
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}
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}
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// else the mouse button is not pressed:
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else {
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// if the mouse is pressed, release it:
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if (Mouse.isPressed(MOUSE_LEFT)) {
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Mouse.release(MOUSE_LEFT);
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}
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}
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if (ps2x.Button(PSB_PAD_UP)) {
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Keyboard.press(KEY_UP_ARROW);
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} else {
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Keyboard.release(KEY_UP_ARROW);
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}
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if (ps2x.Button(PSB_PAD_DOWN)) {
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Keyboard.press(KEY_DOWN_ARROW);
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} else {
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Keyboard.release(KEY_DOWN_ARROW);
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}
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if (ps2x.Button(PSB_PAD_RIGHT)) {
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Keyboard.press(KEY_RIGHT_ARROW);
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} else {
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Keyboard.release(KEY_RIGHT_ARROW);
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}
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if (ps2x.Button(PSB_PAD_LEFT)) {
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Keyboard.press(KEY_LEFT_ARROW);
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} else {
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Keyboard.release(KEY_LEFT_ARROW);
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}
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delay(5);
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}
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/*
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reads an axis (0 or 1 for x or y) and scales the
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analog input range to a range from 0 to <range>
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*/
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int readAxis(int thisAxis) {
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// read the analog input:
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int reading = ps2x.Analog(thisAxis);
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// map the reading from the analog input range to the output range:
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reading = map(reading, 0, 255, 0, range);
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// if the output reading is outside from the
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// rest position threshold, use it:
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int distance = reading - center;
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if (abs(distance) < threshold) {
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distance = 0;
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}
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// return the distance for this axis:
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return distance;
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}
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#include <PS2X_lib.h> //for v1.6
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/******************************************************************
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* set pins connected to PS2 controller:
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* - 1e column: original
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* - 2e colmun: Stef?
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* replace pin numbers by the ones you use
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******************************************************************/
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#define PS2_DAT 13 //14
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#define PS2_CMD 11 //15
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#define PS2_SEL 10 //16
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#define PS2_CLK 12 //17
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/******************************************************************
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* select modes of PS2 controller:
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* - pressures = analog reading of push-butttons
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* - rumble = motor rumbling
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* uncomment 1 of the lines for each mode selection
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******************************************************************/
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//#define pressures true
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#define pressures false
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//#define rumble true
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#define rumble false
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PS2X ps2x; // create PS2 Controller Class
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//right now, the library does NOT support hot pluggable controllers, meaning
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//you must always either restart your Arduino after you connect the controller,
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//or call config_gamepad(pins) again after connecting the controller.
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int error = 0;
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byte type = 0;
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byte vibrate = 0;
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void setup(){
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Serial.begin(57600);
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delay(300); //added delay to give wireless ps2 module some time to startup, before configuring it
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//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
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//setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
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error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);
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if(error == 0){
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Serial.print("Found Controller, configured successful ");
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Serial.print("pressures = ");
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if (pressures)
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Serial.println("true ");
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else
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Serial.println("false");
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Serial.print("rumble = ");
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if (rumble)
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Serial.println("true)");
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else
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Serial.println("false");
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Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
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Serial.println("holding L1 or R1 will print out the analog stick values.");
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Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
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}
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else if(error == 1)
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Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
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else if(error == 2)
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Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
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else if(error == 3)
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Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
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// Serial.print(ps2x.Analog(1), HEX);
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type = ps2x.readType();
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switch(type) {
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case 0:
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Serial.print("Unknown Controller type found ");
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break;
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case 1:
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Serial.print("DualShock Controller found ");
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break;
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case 2:
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Serial.print("GuitarHero Controller found ");
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break;
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case 3:
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Serial.print("Wireless Sony DualShock Controller found ");
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break;
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}
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}
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void loop() {
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/* You must Read Gamepad to get new values and set vibration values
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ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
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if you don't enable the rumble, use ps2x.read_gamepad(); with no values
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You should call this at least once a second
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*/
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if(error == 1) //skip loop if no controller found
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return;
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if(type == 2){ //Guitar Hero Controller
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ps2x.read_gamepad(); //read controller
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if(ps2x.ButtonPressed(GREEN_FRET))
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Serial.println("Green Fret Pressed");
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if(ps2x.ButtonPressed(RED_FRET))
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Serial.println("Red Fret Pressed");
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if(ps2x.ButtonPressed(YELLOW_FRET))
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Serial.println("Yellow Fret Pressed");
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if(ps2x.ButtonPressed(BLUE_FRET))
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Serial.println("Blue Fret Pressed");
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if(ps2x.ButtonPressed(ORANGE_FRET))
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Serial.println("Orange Fret Pressed");
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if(ps2x.ButtonPressed(STAR_POWER))
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Serial.println("Star Power Command");
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if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
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Serial.println("Up Strum");
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if(ps2x.Button(DOWN_STRUM))
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Serial.println("DOWN Strum");
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if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
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Serial.println("Start is being held");
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if(ps2x.Button(PSB_SELECT))
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Serial.println("Select is being held");
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if(ps2x.Button(ORANGE_FRET)) { // print stick value IF TRUE
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Serial.print("Wammy Bar Position:");
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Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
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}
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}
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else { //DualShock Controller
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ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed
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if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
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Serial.println("Start is being held");
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if(ps2x.Button(PSB_SELECT))
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Serial.println("Select is being held");
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if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
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Serial.print("Up held this hard: ");
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Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
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}
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if(ps2x.Button(PSB_PAD_RIGHT)){
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Serial.print("Right held this hard: ");
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Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
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}
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if(ps2x.Button(PSB_PAD_LEFT)){
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Serial.print("LEFT held this hard: ");
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Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
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}
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if(ps2x.Button(PSB_PAD_DOWN)){
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Serial.print("DOWN held this hard: ");
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Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
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}
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vibrate = ps2x.Analog(PSAB_CROSS); //this will set the large motor vibrate speed based on how hard you press the blue (X) button
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if (ps2x.NewButtonState()) { //will be TRUE if any button changes state (on to off, or off to on)
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if(ps2x.Button(PSB_L3))
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Serial.println("L3 pressed");
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if(ps2x.Button(PSB_R3))
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Serial.println("R3 pressed");
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if(ps2x.Button(PSB_L2))
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Serial.println("L2 pressed");
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if(ps2x.Button(PSB_R2))
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Serial.println("R2 pressed");
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if(ps2x.Button(PSB_TRIANGLE))
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Serial.println("Triangle pressed");
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}
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if(ps2x.ButtonPressed(PSB_CIRCLE)) //will be TRUE if button was JUST pressed
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Serial.println("Circle just pressed");
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if(ps2x.NewButtonState(PSB_CROSS)) //will be TRUE if button was JUST pressed OR released
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Serial.println("X just changed");
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if(ps2x.ButtonReleased(PSB_SQUARE)) //will be TRUE if button was JUST released
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Serial.println("Square just released");
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if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) { //print stick values if either is TRUE
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Serial.print("Stick Values:");
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Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
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Serial.print(",");
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Serial.print(ps2x.Analog(PSS_LX), DEC);
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Serial.print(",");
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Serial.print(ps2x.Analog(PSS_RY), DEC);
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Serial.print(",");
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Serial.println(ps2x.Analog(PSS_RX), DEC);
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}
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}
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delay(50);
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}
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