252 lines
7.7 KiB
C++
252 lines
7.7 KiB
C++
/******************************************************************
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* Super amazing PS2 controller Arduino Library v1.8
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* details and example sketch:
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* http://www.billporter.info/?p=240
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*
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* Original code by Shutter on Arduino Forums
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*
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* Revamped, made into lib by and supporting continued development:
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* Bill Porter
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* www.billporter.info
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*
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* Contributers:
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* Eric Wetzel (thewetzel@gmail.com)
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* Kurt Eckhardt
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*
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* Lib version history
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* 0.1 made into library, added analog stick support.
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* 0.2 fixed config_gamepad miss-spelling
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* added new functions:
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* NewButtonState();
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* NewButtonState(unsigned int);
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* ButtonPressed(unsigned int);
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* ButtonReleased(unsigned int);
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* removed 'PS' from beginning of ever function
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* 1.0 found and fixed bug that wasn't configuring controller
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* added ability to define pins
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* added time checking to reconfigure controller if not polled enough
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* Analog sticks and pressures all through 'ps2x.Analog()' function
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* added:
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* enableRumble();
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* enablePressures();
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* 1.1
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* added some debug stuff for end user. Reports if no controller found
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* added auto-increasing sentence delay to see if it helps compatibility.
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* 1.2
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* found bad math by Shutter for original clock. Was running at 50kHz, not the required 500kHz.
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* fixed some of the debug reporting.
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* 1.3
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* Changed clock back to 50kHz. CuriousInventor says it's suppose to be 500kHz, but doesn't seem to work for everybody.
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* 1.4
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* Removed redundant functions.
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* Fixed mode check to include two other possible modes the controller could be in.
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* Added debug code enabled by compiler directives. See below to enable debug mode.
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* Added button definitions for shapes as well as colors.
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* 1.41
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* Some simple bug fixes
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* Added Keywords.txt file
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* 1.5
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* Added proper Guitar Hero compatibility
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* Fixed issue with DEBUG mode, had to send serial at once instead of in bits
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* 1.6
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* Changed config_gamepad() call to include rumble and pressures options
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* This was to fix controllers that will only go into config mode once
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* Old methods should still work for backwards compatibility
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* 1.7
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* Integrated Kurt's fixes for the interrupts messing with servo signals
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* Reorganized directory so examples show up in Arduino IDE menu
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* 1.8
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* Added Arduino 1.0 compatibility.
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* 1.9
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* Kurt - Added detection and recovery from dropping from analog mode, plus
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* integrated Chipkit (pic32mx...) support
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*
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*
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*
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*This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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<http://www.gnu.org/licenses/>
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*
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******************************************************************/
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// $$$$$$$$$$$$ DEBUG ENABLE SECTION $$$$$$$$$$$$$$$$
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// to debug ps2 controller, uncomment these two lines to print out debug to uart
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#define PS2X_DEBUG
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//#define PS2X_COM_DEBUG
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#ifndef PS2X_lib_h
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#define PS2X_lib_h
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#if ARDUINO > 22
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#include "Arduino.h"
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#else
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#include "WProgram.h"
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#endif
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#include <math.h>
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#include <stdio.h>
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#include <stdint.h>
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#ifdef __AVR__
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// AVR
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#include <avr/io.h>
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#define CTRL_CLK 4
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#define CTRL_BYTE_DELAY 3
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#else
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#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
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#define CTRL_CLK 5
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#define CTRL_CLK_HIGH 5
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#define CTRL_BYTE_DELAY 18
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#else
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// Pic32...
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#include <pins_arduino.h>
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#define CTRL_CLK 5
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#define CTRL_CLK_HIGH 5
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#define CTRL_BYTE_DELAY 4
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#endif
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#endif
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//These are our button constants
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#define PSB_SELECT 0x0001
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#define PSB_L3 0x0002
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#define PSB_R3 0x0004
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#define PSB_START 0x0008
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#define PSB_PAD_UP 0x0010
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#define PSB_PAD_RIGHT 0x0020
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#define PSB_PAD_DOWN 0x0040
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#define PSB_PAD_LEFT 0x0080
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#define PSB_L2 0x0100
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#define PSB_R2 0x0200
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#define PSB_L1 0x0400
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#define PSB_R1 0x0800
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#define PSB_GREEN 0x1000
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#define PSB_RED 0x2000
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#define PSB_BLUE 0x4000
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#define PSB_PINK 0x8000
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#define PSB_TRIANGLE 0x1000
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#define PSB_CIRCLE 0x2000
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#define PSB_CROSS 0x4000
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#define PSB_SQUARE 0x8000
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//Guitar button constants
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#define UP_STRUM 0x0010
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#define DOWN_STRUM 0x0040
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#define LEFT_STRUM 0x0080
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#define RIGHT_STRUM 0x0020
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#define STAR_POWER 0x0100
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#define GREEN_FRET 0x0200
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#define YELLOW_FRET 0x1000
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#define RED_FRET 0x2000
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#define BLUE_FRET 0x4000
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#define ORANGE_FRET 0x8000
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#define WHAMMY_BAR 8
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//These are stick values
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#define PSS_RX 5
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#define PSS_RY 6
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#define PSS_LX 7
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#define PSS_LY 8
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//These are analog buttons
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#define PSAB_PAD_RIGHT 9
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#define PSAB_PAD_UP 11
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#define PSAB_PAD_DOWN 12
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#define PSAB_PAD_LEFT 10
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#define PSAB_L2 19
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#define PSAB_R2 20
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#define PSAB_L1 17
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#define PSAB_R1 18
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#define PSAB_GREEN 13
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#define PSAB_RED 14
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#define PSAB_BLUE 15
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#define PSAB_PINK 16
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#define PSAB_TRIANGLE 13
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#define PSAB_CIRCLE 14
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#define PSAB_CROSS 15
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#define PSAB_SQUARE 16
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#define SET(x,y) (x|=(1<<y))
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#define CLR(x,y) (x&=(~(1<<y)))
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#define CHK(x,y) (x & (1<<y))
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#define TOG(x,y) (x^=(1<<y))
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class PS2X {
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public:
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boolean Button(uint16_t); //will be TRUE if button is being pressed
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unsigned int ButtonDataByte();
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boolean NewButtonState();
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boolean NewButtonState(unsigned int); //will be TRUE if button was JUST pressed OR released
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boolean ButtonPressed(unsigned int); //will be TRUE if button was JUST pressed
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boolean ButtonReleased(unsigned int); //will be TRUE if button was JUST released
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void read_gamepad();
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boolean read_gamepad(boolean, byte);
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byte readType();
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byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t);
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byte config_gamepad(uint8_t, uint8_t, uint8_t, uint8_t, bool, bool);
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void enableRumble();
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bool enablePressures();
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byte Analog(byte);
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void reconfig_gamepad();
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private:
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inline void CLK_SET(void);
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inline void CLK_CLR(void);
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inline void CMD_SET(void);
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inline void CMD_CLR(void);
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inline void ATT_SET(void);
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inline void ATT_CLR(void);
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inline bool DAT_CHK(void);
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unsigned char _gamepad_shiftinout (char);
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unsigned char PS2data[21];
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void sendCommandString(byte*, byte);
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unsigned char i;
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unsigned int last_buttons;
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unsigned int buttons;
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#ifdef __AVR__
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uint8_t maskToBitNum(uint8_t);
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uint8_t _clk_mask;
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volatile uint8_t *_clk_oreg;
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uint8_t _cmd_mask;
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volatile uint8_t *_cmd_oreg;
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uint8_t _att_mask;
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volatile uint8_t *_att_oreg;
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uint8_t _dat_mask;
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volatile uint8_t *_dat_ireg;
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#else
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#if defined(ESP8266) || defined(ESP32) || defined(__arm__)
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int _clk_pin;
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int _cmd_pin;
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int _att_pin;
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int _dat_pin;
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#else
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uint8_t maskToBitNum(uint8_t);
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uint16_t _clk_mask;
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volatile uint32_t *_clk_lport_set;
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volatile uint32_t *_clk_lport_clr;
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uint16_t _cmd_mask;
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volatile uint32_t *_cmd_lport_set;
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volatile uint32_t *_cmd_lport_clr;
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uint16_t _att_mask;
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volatile uint32_t *_att_lport_set;
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volatile uint32_t *_att_lport_clr;
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uint16_t _dat_mask;
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volatile uint32_t *_dat_lport;
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#endif
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#endif
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unsigned long last_read;
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byte read_delay;
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byte controller_type;
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boolean en_Rumble;
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boolean en_Pressures;
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};
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#endif
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