Files
2024-07-20 22:09:06 +08:00

151 lines
4.0 KiB
C++

#include <PS2X_lib.h>
PS2X ps2x; // create PS2 Controller Class
int error = 0;
byte type = 0;
const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo)
// parameters for reading the joystick:
int range = 12; // output range of X or Y movement
int responseDelay = 5; // response delay of the mouse, in ms
int threshold = range/4; // resting threshold
int center = range/2; // resting position value
boolean mouseIsActive = false; // whether or not to control the mouse
int lastSwitchState = LOW; // previous switch state
void setup(){
Serial.begin(57600);
error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
if(error == 0){
Serial.println("Found Controller, configured successful");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
type = ps2x.readType();
switch(type) {
case 0:
Serial.println("Unknown Controller type");
break;
case 1:
Serial.println("DualShock Controller Found");
break;
case 2:
Serial.println("GuitarHero Controller Found");
break;
}
// take control of the mouse:
Mouse.begin();
Keyboard.begin();
}
void loop()
{
if(error == 1) //skip loop if no controller found
return;
ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed
// read the switch:
int switchState = ps2x.ButtonPressed(PSB_RED);
// if it's changed and it's high, toggle the mouse state:
if (switchState != lastSwitchState) {
if (switchState == HIGH) {
mouseIsActive = !mouseIsActive;
// turn on LED to indicate mouse state:
digitalWrite(ledPin, mouseIsActive);
}
}
// save switch state for next comparison:
lastSwitchState = switchState;
// read and scale the two axes:
int xReading = readAxis(PSS_LX);
int yReading = readAxis(PSS_LY);
// if the mouse control state is active, move the mouse:
if (mouseIsActive) {
Mouse.move(xReading, yReading, 0);
}
// read the mouse button and click or not click:
// if the mouse button is pressed:
if (ps2x.ButtonPressed(PSB_BLUE)) {
// if the mouse is not pressed, press it:
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
// else the mouse button is not pressed:
else {
// if the mouse is pressed, release it:
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}
if (ps2x.Button(PSB_PAD_UP)) {
Keyboard.press(KEY_UP_ARROW);
} else {
Keyboard.release(KEY_UP_ARROW);
}
if (ps2x.Button(PSB_PAD_DOWN)) {
Keyboard.press(KEY_DOWN_ARROW);
} else {
Keyboard.release(KEY_DOWN_ARROW);
}
if (ps2x.Button(PSB_PAD_RIGHT)) {
Keyboard.press(KEY_RIGHT_ARROW);
} else {
Keyboard.release(KEY_RIGHT_ARROW);
}
if (ps2x.Button(PSB_PAD_LEFT)) {
Keyboard.press(KEY_LEFT_ARROW);
} else {
Keyboard.release(KEY_LEFT_ARROW);
}
delay(5);
}
/*
reads an axis (0 or 1 for x or y) and scales the
analog input range to a range from 0 to <range>
*/
int readAxis(int thisAxis) {
// read the analog input:
int reading = ps2x.Analog(thisAxis);
// map the reading from the analog input range to the output range:
reading = map(reading, 0, 255, 0, range);
// if the output reading is outside from the
// rest position threshold, use it:
int distance = reading - center;
if (abs(distance) < threshold) {
distance = 0;
}
// return the distance for this axis:
return distance;
}