mixio 1.10.0
This commit is contained in:
259
blockly/core/block_drag_surface.js
Normal file
259
blockly/core/block_drag_surface.js
Normal file
@@ -0,0 +1,259 @@
|
||||
/**
|
||||
* @license
|
||||
* Copyright 2016 Google LLC
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
|
||||
/**
|
||||
* @fileoverview A class that manages a surface for dragging blocks. When a
|
||||
* block drag is started, we move the block (and children) to a separate DOM
|
||||
* element that we move around using translate3d. At the end of the drag, the
|
||||
* blocks are put back in into the SVG they came from. This helps performance by
|
||||
* avoiding repainting the entire SVG on every mouse move while dragging blocks.
|
||||
* @author picklesrus
|
||||
*/
|
||||
|
||||
'use strict';
|
||||
|
||||
goog.provide('Blockly.BlockDragSurfaceSvg');
|
||||
goog.require('Blockly.utils');
|
||||
goog.require('Blockly.utils.Coordinate');
|
||||
goog.require('Blockly.utils.dom');
|
||||
goog.require('Blockly.utils.Svg');
|
||||
|
||||
|
||||
/**
|
||||
* Class for a drag surface for the currently dragged block. This is a separate
|
||||
* SVG that contains only the currently moving block, or nothing.
|
||||
* @param {!Element} container Containing element.
|
||||
* @constructor
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg = function(container) {
|
||||
/**
|
||||
* @type {!Element}
|
||||
* @private
|
||||
*/
|
||||
this.container_ = container;
|
||||
this.createDom();
|
||||
};
|
||||
|
||||
/**
|
||||
* The SVG drag surface. Set once by Blockly.BlockDragSurfaceSvg.createDom.
|
||||
* @type {?SVGElement}
|
||||
* @private
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.SVG_ = null;
|
||||
|
||||
/**
|
||||
* This is where blocks live while they are being dragged if the drag surface
|
||||
* is enabled.
|
||||
* @type {?SVGElement}
|
||||
* @private
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.dragGroup_ = null;
|
||||
|
||||
/**
|
||||
* Containing HTML element; parent of the workspace and the drag surface.
|
||||
* @type {?Element}
|
||||
* @private
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.container_ = null;
|
||||
|
||||
/**
|
||||
* Cached value for the scale of the drag surface.
|
||||
* Used to set/get the correct translation during and after a drag.
|
||||
* @type {number}
|
||||
* @private
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.scale_ = 1;
|
||||
|
||||
/**
|
||||
* Cached value for the translation of the drag surface.
|
||||
* This translation is in pixel units, because the scale is applied to the
|
||||
* drag group rather than the top-level SVG.
|
||||
* @type {?Blockly.utils.Coordinate}
|
||||
* @private
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.surfaceXY_ = null;
|
||||
|
||||
/**
|
||||
* Cached value for the translation of the child drag surface in pixel units.
|
||||
* Since the child drag surface tracks the translation of the workspace this is
|
||||
* ultimately the translation of the workspace.
|
||||
* @type {!Blockly.utils.Coordinate}
|
||||
* @private
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.childSurfaceXY_ =
|
||||
new Blockly.utils.Coordinate(0, 0);
|
||||
|
||||
/**
|
||||
* Create the drag surface and inject it into the container.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.createDom = function() {
|
||||
if (this.SVG_) {
|
||||
return; // Already created.
|
||||
}
|
||||
this.SVG_ = Blockly.utils.dom.createSvgElement(
|
||||
Blockly.utils.Svg.SVG, {
|
||||
'xmlns': Blockly.utils.dom.SVG_NS,
|
||||
'xmlns:html': Blockly.utils.dom.HTML_NS,
|
||||
'xmlns:xlink': Blockly.utils.dom.XLINK_NS,
|
||||
'version': '1.1',
|
||||
'class': 'blocklyBlockDragSurface'
|
||||
},
|
||||
this.container_);
|
||||
this.dragGroup_ =
|
||||
Blockly.utils.dom.createSvgElement(Blockly.utils.Svg.G, {}, this.SVG_);
|
||||
};
|
||||
|
||||
/**
|
||||
* Set the SVG blocks on the drag surface's group and show the surface.
|
||||
* Only one block group should be on the drag surface at a time.
|
||||
* @param {!SVGElement} blocks Block or group of blocks to place on the drag
|
||||
* surface.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.setBlocksAndShow = function(blocks) {
|
||||
if (this.dragGroup_.childNodes.length) {
|
||||
throw Error('Already dragging a block.');
|
||||
}
|
||||
// appendChild removes the blocks from the previous parent
|
||||
this.dragGroup_.appendChild(blocks);
|
||||
this.SVG_.style.display = 'block';
|
||||
this.surfaceXY_ = new Blockly.utils.Coordinate(0, 0);
|
||||
};
|
||||
|
||||
/**
|
||||
* Translate and scale the entire drag surface group to the given position, to
|
||||
* keep in sync with the workspace.
|
||||
* @param {number} x X translation in pixel coordinates.
|
||||
* @param {number} y Y translation in pixel coordinates.
|
||||
* @param {number} scale Scale of the group.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.translateAndScaleGroup = function(
|
||||
x, y, scale) {
|
||||
this.scale_ = scale;
|
||||
// This is a work-around to prevent a the blocks from rendering
|
||||
// fuzzy while they are being dragged on the drag surface.
|
||||
var fixedX = x.toFixed(0);
|
||||
var fixedY = y.toFixed(0);
|
||||
|
||||
this.childSurfaceXY_.x = parseInt(fixedX, 10);
|
||||
this.childSurfaceXY_.y = parseInt(fixedY, 10);
|
||||
|
||||
this.dragGroup_.setAttribute(
|
||||
'transform',
|
||||
'translate(' + fixedX + ',' + fixedY + ') scale(' + scale + ')');
|
||||
};
|
||||
|
||||
/**
|
||||
* Translate the drag surface's SVG based on its internal state.
|
||||
* @private
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.translateSurfaceInternal_ = function() {
|
||||
var x = this.surfaceXY_.x;
|
||||
var y = this.surfaceXY_.y;
|
||||
// This is a work-around to prevent a the blocks from rendering
|
||||
// fuzzy while they are being dragged on the drag surface.
|
||||
x = x.toFixed(0);
|
||||
y = y.toFixed(0);
|
||||
this.SVG_.style.display = 'block';
|
||||
|
||||
Blockly.utils.dom.setCssTransform(
|
||||
this.SVG_, 'translate3d(' + x + 'px, ' + y + 'px, 0px)');
|
||||
};
|
||||
|
||||
/**
|
||||
* Translates the entire surface by a relative offset.
|
||||
* @param {number} deltaX Horizontal offset in pixel units.
|
||||
* @param {number} deltaY Vertical offset in pixel units.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.translateBy = function(deltaX, deltaY) {
|
||||
var x = this.surfaceXY_.x + deltaX;
|
||||
var y = this.surfaceXY_.y + deltaY;
|
||||
this.surfaceXY_ = new Blockly.utils.Coordinate(x, y);
|
||||
this.translateSurfaceInternal_();
|
||||
};
|
||||
|
||||
/**
|
||||
* Translate the entire drag surface during a drag.
|
||||
* We translate the drag surface instead of the blocks inside the surface
|
||||
* so that the browser avoids repainting the SVG.
|
||||
* Because of this, the drag coordinates must be adjusted by scale.
|
||||
* @param {number} x X translation for the entire surface.
|
||||
* @param {number} y Y translation for the entire surface.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.translateSurface = function(x, y) {
|
||||
this.surfaceXY_ =
|
||||
new Blockly.utils.Coordinate(x * this.scale_, y * this.scale_);
|
||||
this.translateSurfaceInternal_();
|
||||
};
|
||||
|
||||
/**
|
||||
* Reports the surface translation in scaled workspace coordinates.
|
||||
* Use this when finishing a drag to return blocks to the correct position.
|
||||
* @return {!Blockly.utils.Coordinate} Current translation of the surface.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.getSurfaceTranslation = function() {
|
||||
var xy = Blockly.utils.getRelativeXY(/** @type {!SVGElement} */ (this.SVG_));
|
||||
return new Blockly.utils.Coordinate(xy.x / this.scale_, xy.y / this.scale_);
|
||||
};
|
||||
|
||||
/**
|
||||
* Provide a reference to the drag group (primarily for
|
||||
* BlockSvg.getRelativeToSurfaceXY).
|
||||
* @return {?SVGElement} Drag surface group element.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.getGroup = function() {
|
||||
return this.dragGroup_;
|
||||
};
|
||||
|
||||
/**
|
||||
* Returns the SVG drag surface.
|
||||
* @returns {?SVGElement} The SVG drag surface.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.getSvgRoot = function() {
|
||||
return this.SVG_;
|
||||
};
|
||||
|
||||
/**
|
||||
* Get the current blocks on the drag surface, if any (primarily
|
||||
* for BlockSvg.getRelativeToSurfaceXY).
|
||||
* @return {?Element} Drag surface block DOM element, or null if no blocks exist.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.getCurrentBlock = function() {
|
||||
return /** @type {Element} */ (this.dragGroup_.firstChild);
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets the translation of the child block surface
|
||||
* This surface is in charge of keeping track of how much the workspace has
|
||||
* moved.
|
||||
* @return {!Blockly.utils.Coordinate} The amount the workspace has been moved.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.getWsTranslation = function() {
|
||||
// Returning a copy so the coordinate can not be changed outside this class.
|
||||
return this.childSurfaceXY_.clone();
|
||||
};
|
||||
|
||||
/**
|
||||
* Clear the group and hide the surface; move the blocks off onto the provided
|
||||
* element.
|
||||
* If the block is being deleted it doesn't need to go back to the original
|
||||
* surface, since it would be removed immediately during dispose.
|
||||
* @param {Element=} opt_newSurface Surface the dragging blocks should be moved
|
||||
* to, or null if the blocks should be removed from this surface without
|
||||
* being moved to a different surface.
|
||||
*/
|
||||
Blockly.BlockDragSurfaceSvg.prototype.clearAndHide = function(opt_newSurface) {
|
||||
if (opt_newSurface) {
|
||||
// appendChild removes the node from this.dragGroup_
|
||||
opt_newSurface.appendChild(this.getCurrentBlock());
|
||||
} else {
|
||||
this.dragGroup_.removeChild(this.getCurrentBlock());
|
||||
}
|
||||
this.SVG_.style.display = 'none';
|
||||
if (this.dragGroup_.childNodes.length) {
|
||||
throw Error('Drag group was not cleared.');
|
||||
}
|
||||
this.surfaceXY_ = null;
|
||||
};
|
||||
Reference in New Issue
Block a user