mixio 1.10.0
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213
blockly/core/constants.js
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213
blockly/core/constants.js
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/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Blockly constants.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.constants');
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goog.require('Blockly.connectionTypes');
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/**
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* The multiplier for scroll wheel deltas using the line delta mode.
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* @type {number}
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*/
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Blockly.LINE_MODE_MULTIPLIER = 40;
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/**
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* The multiplier for scroll wheel deltas using the page delta mode.
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* @type {number}
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*/
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Blockly.PAGE_MODE_MULTIPLIER = 125;
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/**
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* Number of pixels the mouse must move before a drag starts.
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*/
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Blockly.DRAG_RADIUS = 5;
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/**
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* Number of pixels the mouse must move before a drag/scroll starts from the
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* flyout. Because the drag-intention is determined when this is reached, it is
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* larger than Blockly.DRAG_RADIUS so that the drag-direction is clearer.
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*/
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Blockly.FLYOUT_DRAG_RADIUS = 10;
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/**
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* Maximum misalignment between connections for them to snap together.
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*/
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Blockly.SNAP_RADIUS = 28;
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/**
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* Maximum misalignment between connections for them to snap together,
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* when a connection is already highlighted.
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*/
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Blockly.CONNECTING_SNAP_RADIUS = Blockly.SNAP_RADIUS;
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/**
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* How much to prefer staying connected to the current connection over moving to
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* a new connection. The current previewed connection is considered to be this
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* much closer to the matching connection on the block than it actually is.
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*/
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Blockly.CURRENT_CONNECTION_PREFERENCE = 8;
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/**
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* Delay in ms between trigger and bumping unconnected block out of alignment.
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*/
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Blockly.BUMP_DELAY = 250;
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/**
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* Maximum randomness in workspace units for bumping a block.
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*/
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Blockly.BUMP_RANDOMNESS = 10;
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/**
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* Number of characters to truncate a collapsed block to.
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*/
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Blockly.COLLAPSE_CHARS = 30;
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/**
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* Length in ms for a touch to become a long press.
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*/
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Blockly.LONGPRESS = 750;
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/**
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* Prevent a sound from playing if another sound preceded it within this many
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* milliseconds.
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*/
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Blockly.SOUND_LIMIT = 100;
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/**
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* When dragging a block out of a stack, split the stack in two (true), or drag
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* out the block healing the stack (false).
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*/
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Blockly.DRAG_STACK = true;
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/**
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* The richness of block colours, regardless of the hue.
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* Must be in the range of 0 (inclusive) to 1 (exclusive).
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*/
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Blockly.HSV_SATURATION = 0.45;
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/**
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* The intensity of block colours, regardless of the hue.
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* Must be in the range of 0 (inclusive) to 1 (exclusive).
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*/
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Blockly.HSV_VALUE = 0.65;
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/**
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* Sprited icons and images.
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*/
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Blockly.SPRITE = {
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width: 96,
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height: 124,
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url: 'sprites.png'
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};
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// Constants below this point are not intended to be changed.
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/**
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* Enum for alignment of inputs.
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* @enum {number}
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*/
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Blockly.constants.ALIGN = {
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LEFT: -1,
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CENTRE: 0,
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RIGHT: 1
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};
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/**
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* ENUM for no drag operation.
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* @const
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*/
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Blockly.DRAG_NONE = 0;
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/**
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* ENUM for inside the sticky DRAG_RADIUS.
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* @const
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*/
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Blockly.DRAG_STICKY = 1;
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/**
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* ENUM for inside the non-sticky DRAG_RADIUS, for differentiating between
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* clicks and drags.
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* @const
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*/
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Blockly.DRAG_BEGIN = 1;
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/**
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* ENUM for freely draggable (outside the DRAG_RADIUS, if one applies).
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* @const
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*/
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Blockly.DRAG_FREE = 2;
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/**
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* Lookup table for determining the opposite type of a connection.
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* @const
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*/
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Blockly.OPPOSITE_TYPE = [];
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Blockly.OPPOSITE_TYPE[Blockly.connectionTypes.INPUT_VALUE] =
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Blockly.connectionTypes.OUTPUT_VALUE;
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Blockly.OPPOSITE_TYPE[Blockly.connectionTypes.OUTPUT_VALUE] =
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Blockly.connectionTypes.INPUT_VALUE;
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Blockly.OPPOSITE_TYPE[Blockly.connectionTypes.NEXT_STATEMENT] =
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Blockly.connectionTypes.PREVIOUS_STATEMENT;
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Blockly.OPPOSITE_TYPE[Blockly.connectionTypes.PREVIOUS_STATEMENT] =
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Blockly.connectionTypes.NEXT_STATEMENT;
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/**
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* String for use in the "custom" attribute of a category in toolbox XML.
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* This string indicates that the category should be dynamically populated with
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* variable blocks.
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* @const {string}
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*/
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Blockly.VARIABLE_CATEGORY_NAME = 'VARIABLE';
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/**
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* String for use in the "custom" attribute of a category in toolbox XML.
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* This string indicates that the category should be dynamically populated with
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* variable blocks.
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* @const {string}
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*/
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Blockly.VARIABLE_DYNAMIC_CATEGORY_NAME = 'VARIABLE_DYNAMIC';
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/**
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* String for use in the "custom" attribute of a category in toolbox XML.
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* This string indicates that the category should be dynamically populated with
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* procedure blocks.
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* @const {string}
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*/
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Blockly.PROCEDURE_CATEGORY_NAME = 'PROCEDURE';
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/**
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* String for use in the dropdown created in field_variable.
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* This string indicates that this option in the dropdown is 'Rename
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* variable...' and if selected, should trigger the prompt to rename a variable.
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* @const {string}
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*/
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Blockly.RENAME_VARIABLE_ID = 'RENAME_VARIABLE_ID';
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/**
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* String for use in the dropdown created in field_variable.
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* This string indicates that this option in the dropdown is 'Delete the "%1"
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* variable' and if selected, should trigger the prompt to delete a variable.
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* @const {string}
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*/
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Blockly.DELETE_VARIABLE_ID = 'DELETE_VARIABLE_ID';
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/**
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* The language-neutral ID given to the collapsed input.
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* @const {string}
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*/
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Blockly.constants.COLLAPSED_INPUT_NAME = '_TEMP_COLLAPSED_INPUT';
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/**
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* The language-neutral ID given to the collapsed field.
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* @const {string}
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*/
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Blockly.constants.COLLAPSED_FIELD_NAME = '_TEMP_COLLAPSED_FIELD';
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