mixio 1.10.0
This commit is contained in:
477
blockly/core/events/events.js
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477
blockly/core/events/events.js
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/**
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* @license
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* Copyright 2016 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Events fired as a result of actions in Blockly's editor.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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/**
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* Events fired as a result of actions in Blockly's editor.
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* @namespace Blockly.Events
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*/
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goog.provide('Blockly.Events');
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goog.require('Blockly.registry');
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goog.require('Blockly.utils');
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goog.requireType('Blockly.Block');
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goog.requireType('Blockly.Events.Abstract');
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goog.requireType('Blockly.Workspace');
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/**
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* Group ID for new events. Grouped events are indivisible.
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* @type {string}
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* @private
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*/
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Blockly.Events.group_ = '';
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/**
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* Sets whether the next event should be added to the undo stack.
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* @type {boolean}
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*/
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Blockly.Events.recordUndo = true;
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/**
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* Allow change events to be created and fired.
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* @type {number}
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* @private
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*/
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Blockly.Events.disabled_ = 0;
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/**
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* Name of event that creates a block. Will be deprecated for BLOCK_CREATE.
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* @const
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*/
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Blockly.Events.CREATE = 'create';
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/**
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* Name of event that creates a block.
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* @const
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*/
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Blockly.Events.BLOCK_CREATE = Blockly.Events.CREATE;
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/**
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* Name of event that deletes a block. Will be deprecated for BLOCK_DELETE.
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* @const
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*/
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Blockly.Events.DELETE = 'delete';
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/**
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* Name of event that deletes a block.
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* @const
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*/
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Blockly.Events.BLOCK_DELETE = Blockly.Events.DELETE;
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/**
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* Name of event that changes a block. Will be deprecated for BLOCK_CHANGE.
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* @const
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*/
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Blockly.Events.CHANGE = 'change';
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/**
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* Name of event that changes a block.
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* @const
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*/
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Blockly.Events.BLOCK_CHANGE = Blockly.Events.CHANGE;
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/**
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* Name of event that moves a block. Will be deprecated for BLOCK_MOVE.
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* @const
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*/
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Blockly.Events.MOVE = 'move';
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/**
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* Name of event that moves a block.
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* @const
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*/
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Blockly.Events.BLOCK_MOVE = Blockly.Events.MOVE;
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/**
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* Name of event that creates a variable.
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* @const
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*/
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Blockly.Events.VAR_CREATE = 'var_create';
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/**
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* Name of event that deletes a variable.
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* @const
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*/
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Blockly.Events.VAR_DELETE = 'var_delete';
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/**
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* Name of event that renames a variable.
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* @const
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*/
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Blockly.Events.VAR_RENAME = 'var_rename';
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/**
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* Name of generic event that records a UI change.
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* @const
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*/
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Blockly.Events.UI = 'ui';
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/**
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* Name of event that record a block drags a block.
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* @const
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*/
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Blockly.Events.BLOCK_DRAG = 'drag';
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/**
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* Name of event that records a change in selected element.
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* @const
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*/
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Blockly.Events.SELECTED = 'selected';
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/**
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* Name of event that records a click.
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* @const
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*/
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Blockly.Events.CLICK = 'click';
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/**
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* Name of event that records a marker move.
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* @const
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*/
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Blockly.Events.MARKER_MOVE = 'marker_move';
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/**
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* Name of event that records a bubble open.
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* @const
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*/
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Blockly.Events.BUBBLE_OPEN = 'bubble_open';
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/**
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* Name of event that records a trashcan open.
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* @const
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*/
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Blockly.Events.TRASHCAN_OPEN = 'trashcan_open';
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/**
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* Name of event that records a toolbox item select.
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* @const
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*/
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Blockly.Events.TOOLBOX_ITEM_SELECT = 'toolbox_item_select';
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/**
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* Name of event that records a theme change.
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* @const
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*/
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Blockly.Events.THEME_CHANGE = 'theme_change';
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/**
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* Name of event that records a viewport change.
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* @const
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*/
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Blockly.Events.VIEWPORT_CHANGE = 'viewport_change';
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/**
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* Name of event that creates a comment.
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* @const
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*/
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Blockly.Events.COMMENT_CREATE = 'comment_create';
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/**
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* Name of event that deletes a comment.
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* @const
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*/
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Blockly.Events.COMMENT_DELETE = 'comment_delete';
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/**
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* Name of event that changes a comment.
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* @const
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*/
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Blockly.Events.COMMENT_CHANGE = 'comment_change';
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/**
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* Name of event that moves a comment.
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* @const
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*/
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Blockly.Events.COMMENT_MOVE = 'comment_move';
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/**
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* Name of event that records a workspace load.
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*/
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Blockly.Events.FINISHED_LOADING = 'finished_loading';
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/**
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* Type of events that cause objects to be bumped back into the visible
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* portion of the workspace.
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*
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* Not to be confused with bumping so that disconnected connections do not
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* appear connected.
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* @typedef {!Blockly.Events.BlockCreate|!Blockly.Events.BlockMove|
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* !Blockly.Events.CommentCreate|!Blockly.Events.CommentMove}
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*/
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Blockly.Events.BumpEvent;
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/**
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* List of events that cause objects to be bumped back into the visible
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* portion of the workspace.
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*
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* Not to be confused with bumping so that disconnected connections do not
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* appear connected.
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* @const
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*/
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Blockly.Events.BUMP_EVENTS = [
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Blockly.Events.BLOCK_CREATE,
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Blockly.Events.BLOCK_MOVE,
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Blockly.Events.COMMENT_CREATE,
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Blockly.Events.COMMENT_MOVE
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];
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/**
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* List of events queued for firing.
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* @private
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*/
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Blockly.Events.FIRE_QUEUE_ = [];
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/**
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* Create a custom event and fire it.
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* @param {!Blockly.Events.Abstract} event Custom data for event.
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*/
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Blockly.Events.fire = function(event) {
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if (!Blockly.Events.isEnabled()) {
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return;
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}
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if (!Blockly.Events.FIRE_QUEUE_.length) {
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// First event added; schedule a firing of the event queue.
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setTimeout(Blockly.Events.fireNow_, 0);
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}
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Blockly.Events.FIRE_QUEUE_.push(event);
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};
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/**
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* Fire all queued events.
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* @private
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*/
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Blockly.Events.fireNow_ = function() {
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var queue = Blockly.Events.filter(Blockly.Events.FIRE_QUEUE_, true);
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Blockly.Events.FIRE_QUEUE_.length = 0;
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for (var i = 0, event; (event = queue[i]); i++) {
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if (!event.workspaceId) {
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continue;
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}
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var workspace = Blockly.Workspace.getById(event.workspaceId);
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if (workspace) {
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workspace.fireChangeListener(event);
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}
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}
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};
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/**
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* Filter the queued events and merge duplicates.
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* @param {!Array<!Blockly.Events.Abstract>} queueIn Array of events.
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* @param {boolean} forward True if forward (redo), false if backward (undo).
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* @return {!Array<!Blockly.Events.Abstract>} Array of filtered events.
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*/
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Blockly.Events.filter = function(queueIn, forward) {
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var queue = queueIn.slice(); // Shallow copy of queue.
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if (!forward) {
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// Undo is merged in reverse order.
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queue.reverse();
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}
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var mergedQueue = [];
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var hash = Object.create(null);
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// Merge duplicates.
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for (var i = 0, event; (event = queue[i]); i++) {
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if (!event.isNull()) {
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// Treat all UI events as the same type in hash table.
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var eventType = event.isUiEvent ? Blockly.Events.UI : event.type;
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var key = [eventType, event.blockId, event.workspaceId].join(' ');
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var lastEntry = hash[key];
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var lastEvent = lastEntry ? lastEntry.event : null;
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if (!lastEntry) {
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// Each item in the hash table has the event and the index of that event
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// in the input array. This lets us make sure we only merge adjacent
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// move events.
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hash[key] = { event: event, index: i};
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mergedQueue.push(event);
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} else if (event.type == Blockly.Events.MOVE &&
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lastEntry.index == i - 1) {
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// Merge move events.
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lastEvent.newParentId = event.newParentId;
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lastEvent.newInputName = event.newInputName;
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lastEvent.newCoordinate = event.newCoordinate;
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lastEntry.index = i;
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} else if (event.type == Blockly.Events.CHANGE &&
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event.element == lastEvent.element &&
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event.name == lastEvent.name) {
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// Merge change events.
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lastEvent.newValue = event.newValue;
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} else if (event.type == Blockly.Events.VIEWPORT_CHANGE) {
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// Merge viewport change events.
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lastEvent.viewTop = event.viewTop;
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lastEvent.viewLeft = event.viewLeft;
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lastEvent.scale = event.scale;
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lastEvent.oldScale = event.oldScale;
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} else if (event.type == Blockly.Events.CLICK &&
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lastEvent.type == Blockly.Events.BUBBLE_OPEN) {
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// Drop click events caused by opening/closing bubbles.
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} else {
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// Collision: newer events should merge into this event to maintain
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// order.
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hash[key] = {event: event, index: i};
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mergedQueue.push(event);
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}
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}
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}
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// Filter out any events that have become null due to merging.
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queue = mergedQueue.filter(function(e) { return !e.isNull(); });
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if (!forward) {
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// Restore undo order.
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queue.reverse();
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}
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// Move mutation events to the top of the queue.
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// Intentionally skip first event.
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for (var i = 1, event; (event = queue[i]); i++) {
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if (event.type == Blockly.Events.CHANGE &&
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event.element == 'mutation') {
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queue.unshift(queue.splice(i, 1)[0]);
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}
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}
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return queue;
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};
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/**
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* Modify pending undo events so that when they are fired they don't land
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* in the undo stack. Called by Blockly.Workspace.clearUndo.
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*/
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Blockly.Events.clearPendingUndo = function() {
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for (var i = 0, event; (event = Blockly.Events.FIRE_QUEUE_[i]); i++) {
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event.recordUndo = false;
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}
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};
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/**
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* Stop sending events. Every call to this function MUST also call enable.
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*/
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Blockly.Events.disable = function() {
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Blockly.Events.disabled_++;
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};
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/**
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* Start sending events. Unless events were already disabled when the
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* corresponding call to disable was made.
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*/
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Blockly.Events.enable = function() {
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Blockly.Events.disabled_--;
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};
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/**
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* Returns whether events may be fired or not.
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* @return {boolean} True if enabled.
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*/
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Blockly.Events.isEnabled = function() {
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return Blockly.Events.disabled_ == 0;
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};
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/**
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* Current group.
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* @return {string} ID string.
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*/
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Blockly.Events.getGroup = function() {
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return Blockly.Events.group_;
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};
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/**
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* Start or stop a group.
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* @param {boolean|string} state True to start new group, false to end group.
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* String to set group explicitly.
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*/
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Blockly.Events.setGroup = function(state) {
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if (typeof state == 'boolean') {
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Blockly.Events.group_ = state ? Blockly.utils.genUid() : '';
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} else {
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Blockly.Events.group_ = state;
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}
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};
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/**
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* Compute a list of the IDs of the specified block and all its descendants.
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* @param {!Blockly.Block} block The root block.
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* @return {!Array<string>} List of block IDs.
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* @package
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*/
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Blockly.Events.getDescendantIds = function(block) {
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var ids = [];
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var descendants = block.getDescendants(false);
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for (var i = 0, descendant; (descendant = descendants[i]); i++) {
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ids[i] = descendant.id;
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}
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return ids;
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};
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/**
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* Decode the JSON into an event.
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* @param {!Object} json JSON representation.
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* @param {!Blockly.Workspace} workspace Target workspace for event.
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* @return {!Blockly.Events.Abstract} The event represented by the JSON.
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* @throws {Error} if an event type is not found in the registry.
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*/
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Blockly.Events.fromJson = function(json, workspace) {
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var eventClass = Blockly.Events.get(json.type);
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if (!eventClass) {
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throw Error('Unknown event type.');
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}
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var event = new eventClass();
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event.fromJson(json);
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event.workspaceId = workspace.id;
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return event;
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};
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/**
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* Gets the class for a specific event type from the registry.
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* @param {string} eventType The type of the event to get.
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* @return {?function(new:Blockly.Events.Abstract, ...?)} The event class with
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* the given type or null if none exists.
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*/
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Blockly.Events.get = function(eventType) {
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return Blockly.registry.getClass(Blockly.registry.Type.EVENT, eventType);
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};
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/**
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* Enable/disable a block depending on whether it is properly connected.
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* Use this on applications where all blocks should be connected to a top block.
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* Recommend setting the 'disable' option to 'false' in the config so that
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* users don't try to re-enable disabled orphan blocks.
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* @param {!Blockly.Events.Abstract} event Custom data for event.
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*/
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Blockly.Events.disableOrphans = function(event) {
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if (event.type == Blockly.Events.MOVE ||
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event.type == Blockly.Events.CREATE) {
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if (!event.workspaceId) {
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return;
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}
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var workspace = Blockly.Workspace.getById(event.workspaceId);
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var block = workspace.getBlockById(event.blockId);
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if (block) {
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// Changing blocks as part of this event shouldn't be undoable.
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var initialUndoFlag = Blockly.Events.recordUndo;
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try {
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Blockly.Events.recordUndo = false;
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var parent = block.getParent();
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if (parent && parent.isEnabled()) {
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var children = block.getDescendants(false);
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for (var i = 0, child; (child = children[i]); i++) {
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child.setEnabled(true);
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}
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} else if ((block.outputConnection || block.previousConnection) &&
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!workspace.isDragging()) {
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do {
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block.setEnabled(false);
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block = block.getNextBlock();
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} while (block);
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}
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} finally {
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Blockly.Events.recordUndo = initialUndoFlag;
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}
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}
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}
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};
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