mixio 1.10.0
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389
blockly/core/tooltip.js
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389
blockly/core/tooltip.js
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/**
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* @license
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* Copyright 2011 Google LLC
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* SPDX-License-Identifier: Apache-2.0
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*/
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/**
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* @fileoverview Library to create tooltips for Blockly.
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* First, call Blockly.Tooltip.init() after onload.
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* Second, set the 'tooltip' property on any SVG element that needs a tooltip.
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* If the tooltip is a string, then that message will be displayed.
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* If the tooltip is an SVG element, then that object's tooltip will be used.
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* Third, call Blockly.Tooltip.bindMouseEvents(e) passing the SVG element.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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/**
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* @name Blockly.Tooltip
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* @namespace
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*/
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goog.provide('Blockly.Tooltip');
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goog.require('Blockly.browserEvents');
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goog.require('Blockly.utils.string');
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/**
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* A type which can define a tooltip.
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* Either a string, an object containing a tooltip property, or a function which
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* returns either a string, or another arbitrarily nested function which
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* eventually unwinds to a string.
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* @typedef {string|{tooltip}|function(): (string|!Function)}
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*/
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Blockly.Tooltip.TipInfo;
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/**
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* Is a tooltip currently showing?
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*/
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Blockly.Tooltip.visible = false;
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/**
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* Is someone else blocking the tooltip from being shown?
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* @type {boolean}
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* @private
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*/
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Blockly.Tooltip.blocked_ = false;
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/**
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* Maximum width (in characters) of a tooltip.
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*/
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Blockly.Tooltip.LIMIT = 50;
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/**
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* PID of suspended thread to clear tooltip on mouse out.
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* @private
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*/
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Blockly.Tooltip.mouseOutPid_ = 0;
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/**
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* PID of suspended thread to show the tooltip.
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* @private
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*/
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Blockly.Tooltip.showPid_ = 0;
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/**
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* Last observed X location of the mouse pointer (freezes when tooltip appears).
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* @private
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*/
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Blockly.Tooltip.lastX_ = 0;
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/**
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* Last observed Y location of the mouse pointer (freezes when tooltip appears).
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* @private
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*/
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Blockly.Tooltip.lastY_ = 0;
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/**
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* Current element being pointed at.
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* @type {Element}
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* @private
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*/
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Blockly.Tooltip.element_ = null;
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/**
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* Once a tooltip has opened for an element, that element is 'poisoned' and
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* cannot respawn a tooltip until the pointer moves over a different element.
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* @type {Element}
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* @private
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*/
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Blockly.Tooltip.poisonedElement_ = null;
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/**
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* Horizontal offset between mouse cursor and tooltip.
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*/
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Blockly.Tooltip.OFFSET_X = 0;
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/**
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* Vertical offset between mouse cursor and tooltip.
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*/
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Blockly.Tooltip.OFFSET_Y = 10;
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/**
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* Radius mouse can move before killing tooltip.
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*/
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Blockly.Tooltip.RADIUS_OK = 10;
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/**
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* Delay before tooltip appears.
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*/
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Blockly.Tooltip.HOVER_MS = 750;
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/**
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* Horizontal padding between tooltip and screen edge.
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*/
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Blockly.Tooltip.MARGINS = 5;
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/**
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* The HTML container. Set once by Blockly.Tooltip.createDom.
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* @type {Element}
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*/
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Blockly.Tooltip.DIV = null;
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/**
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* Returns the tooltip text for the given element.
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* @param {?Object} object The object to get the tooltip text of.
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* @return {string} The tooltip text of the element.
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*/
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Blockly.Tooltip.getTooltipOfObject = function(object) {
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var obj = Blockly.Tooltip.getTargetObject_(object);
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if (obj) {
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var tooltip = obj.tooltip;
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while (typeof tooltip == 'function') {
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tooltip = tooltip();
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}
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if (typeof tooltip != 'string') {
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throw Error('Tooltip function must return a string.');
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}
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return tooltip;
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}
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return '';
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};
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/**
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* Returns the target object that the given object is targeting for its
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* tooltip. Could be the object itself.
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* @param {?Object} obj The object are trying to find the target tooltip
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* object of.
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* @return {?{tooltip}} The target tooltip object.
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* @private
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*/
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Blockly.Tooltip.getTargetObject_ = function(obj) {
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while (obj && obj.tooltip) {
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if ((typeof obj.tooltip == 'string') ||
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(typeof obj.tooltip == 'function')) {
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return obj;
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}
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obj = obj.tooltip;
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}
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return null;
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};
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/**
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* Create the tooltip div and inject it onto the page.
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*/
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Blockly.Tooltip.createDom = function() {
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if (Blockly.Tooltip.DIV) {
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return; // Already created.
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}
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// Create an HTML container for popup overlays (e.g. editor widgets).
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Blockly.Tooltip.DIV = document.createElement('div');
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Blockly.Tooltip.DIV.className = 'blocklyTooltipDiv';
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var container = Blockly.parentContainer || document.body;
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container.appendChild(Blockly.Tooltip.DIV);
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};
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/**
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* Binds the required mouse events onto an SVG element.
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* @param {!Element} element SVG element onto which tooltip is to be bound.
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*/
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Blockly.Tooltip.bindMouseEvents = function(element) {
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element.mouseOverWrapper_ = Blockly.browserEvents.bind(
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element, 'mouseover', null, Blockly.Tooltip.onMouseOver_);
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element.mouseOutWrapper_ = Blockly.browserEvents.bind(
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element, 'mouseout', null, Blockly.Tooltip.onMouseOut_);
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// Don't use bindEvent_ for mousemove since that would create a
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// corresponding touch handler, even though this only makes sense in the
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// context of a mouseover/mouseout.
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element.addEventListener('mousemove', Blockly.Tooltip.onMouseMove_, false);
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};
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/**
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* Unbinds tooltip mouse events from the SVG element.
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* @param {!Element} element SVG element onto which tooltip is bound.
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*/
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Blockly.Tooltip.unbindMouseEvents = function(element) {
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if (!element) {
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return;
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}
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Blockly.browserEvents.unbind(element.mouseOverWrapper_);
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Blockly.browserEvents.unbind(element.mouseOutWrapper_);
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element.removeEventListener('mousemove', Blockly.Tooltip.onMouseMove_);
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};
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/**
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* Hide the tooltip if the mouse is over a different object.
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* Initialize the tooltip to potentially appear for this object.
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* @param {!Event} e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseOver_ = function(e) {
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if (Blockly.Tooltip.blocked_) {
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// Someone doesn't want us to show tooltips.
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return;
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}
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// If the tooltip is an object, treat it as a pointer to the next object in
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// the chain to look at. Terminate when a string or function is found.
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var element = /** @type {Element} */ (Blockly.Tooltip.getTargetObject_(
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e.currentTarget));
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if (Blockly.Tooltip.element_ != element) {
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Blockly.Tooltip.hide();
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Blockly.Tooltip.poisonedElement_ = null;
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Blockly.Tooltip.element_ = element;
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}
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// Forget about any immediately preceding mouseOut event.
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clearTimeout(Blockly.Tooltip.mouseOutPid_);
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};
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/**
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* Hide the tooltip if the mouse leaves the object and enters the workspace.
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* @param {!Event} _e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseOut_ = function(_e) {
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if (Blockly.Tooltip.blocked_) {
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// Someone doesn't want us to show tooltips.
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return;
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}
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// Moving from one element to another (overlapping or with no gap) generates
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// a mouseOut followed instantly by a mouseOver. Fork off the mouseOut
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// event and kill it if a mouseOver is received immediately.
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// This way the task only fully executes if mousing into the void.
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Blockly.Tooltip.mouseOutPid_ = setTimeout(function() {
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Blockly.Tooltip.element_ = null;
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Blockly.Tooltip.poisonedElement_ = null;
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Blockly.Tooltip.hide();
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}, 1);
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clearTimeout(Blockly.Tooltip.showPid_);
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};
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/**
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* When hovering over an element, schedule a tooltip to be shown. If a tooltip
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* is already visible, hide it if the mouse strays out of a certain radius.
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* @param {!Event} e Mouse event.
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* @private
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*/
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Blockly.Tooltip.onMouseMove_ = function(e) {
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if (!Blockly.Tooltip.element_ || !Blockly.Tooltip.element_.tooltip) {
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// No tooltip here to show.
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return;
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} else if (Blockly.Tooltip.blocked_) {
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// Someone doesn't want us to show tooltips. We are probably handling a
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// user gesture, such as a click or drag.
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return;
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}
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if (Blockly.Tooltip.visible) {
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// Compute the distance between the mouse position when the tooltip was
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// shown and the current mouse position. Pythagorean theorem.
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var dx = Blockly.Tooltip.lastX_ - e.pageX;
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var dy = Blockly.Tooltip.lastY_ - e.pageY;
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if (Math.sqrt(dx * dx + dy * dy) > Blockly.Tooltip.RADIUS_OK) {
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Blockly.Tooltip.hide();
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}
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} else if (Blockly.Tooltip.poisonedElement_ != Blockly.Tooltip.element_) {
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// The mouse moved, clear any previously scheduled tooltip.
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clearTimeout(Blockly.Tooltip.showPid_);
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// Maybe this time the mouse will stay put. Schedule showing of tooltip.
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Blockly.Tooltip.lastX_ = e.pageX;
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Blockly.Tooltip.lastY_ = e.pageY;
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Blockly.Tooltip.showPid_ =
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setTimeout(Blockly.Tooltip.show_, Blockly.Tooltip.HOVER_MS);
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}
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};
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/**
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* Dispose of the tooltip.
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* @package
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*/
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Blockly.Tooltip.dispose = function() {
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Blockly.Tooltip.element_ = null;
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Blockly.Tooltip.poisonedElement_ = null;
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Blockly.Tooltip.hide();
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};
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/**
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* Hide the tooltip.
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*/
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Blockly.Tooltip.hide = function() {
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if (Blockly.Tooltip.visible) {
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Blockly.Tooltip.visible = false;
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if (Blockly.Tooltip.DIV) {
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Blockly.Tooltip.DIV.style.display = 'none';
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}
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}
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if (Blockly.Tooltip.showPid_) {
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clearTimeout(Blockly.Tooltip.showPid_);
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}
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};
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/**
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* Hide any in-progress tooltips and block showing new tooltips until the next
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* call to unblock().
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* @package
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*/
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Blockly.Tooltip.block = function() {
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Blockly.Tooltip.hide();
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Blockly.Tooltip.blocked_ = true;
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};
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/**
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* Unblock tooltips: allow them to be scheduled and shown according to their own
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* logic.
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* @package
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*/
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Blockly.Tooltip.unblock = function() {
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Blockly.Tooltip.blocked_ = false;
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};
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/**
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* Create the tooltip and show it.
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* @private
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*/
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Blockly.Tooltip.show_ = function() {
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if (Blockly.Tooltip.blocked_) {
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// Someone doesn't want us to show tooltips.
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return;
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}
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Blockly.Tooltip.poisonedElement_ = Blockly.Tooltip.element_;
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if (!Blockly.Tooltip.DIV) {
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return;
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}
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// Erase all existing text.
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Blockly.Tooltip.DIV.textContent = '';
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var tip = Blockly.Tooltip.getTooltipOfObject(Blockly.Tooltip.element_);
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tip = Blockly.utils.string.wrap(tip, Blockly.Tooltip.LIMIT);
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// Create new text, line by line.
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var lines = tip.split('\n');
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for (var i = 0; i < lines.length; i++) {
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var div = document.createElement('div');
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div.appendChild(document.createTextNode(lines[i]));
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Blockly.Tooltip.DIV.appendChild(div);
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}
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var rtl = /** @type {{RTL: boolean}} */ (Blockly.Tooltip.element_).RTL;
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var windowWidth = document.documentElement.clientWidth;
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var windowHeight = document.documentElement.clientHeight;
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// Display the tooltip.
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Blockly.Tooltip.DIV.style.direction = rtl ? 'rtl' : 'ltr';
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Blockly.Tooltip.DIV.style.display = 'block';
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Blockly.Tooltip.visible = true;
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// Move the tooltip to just below the cursor.
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var anchorX = Blockly.Tooltip.lastX_;
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if (rtl) {
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anchorX -= Blockly.Tooltip.OFFSET_X + Blockly.Tooltip.DIV.offsetWidth;
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} else {
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anchorX += Blockly.Tooltip.OFFSET_X;
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}
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var anchorY = Blockly.Tooltip.lastY_ + Blockly.Tooltip.OFFSET_Y;
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if (anchorY + Blockly.Tooltip.DIV.offsetHeight >
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windowHeight + window.scrollY) {
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// Falling off the bottom of the screen; shift the tooltip up.
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anchorY -= Blockly.Tooltip.DIV.offsetHeight + 2 * Blockly.Tooltip.OFFSET_Y;
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}
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if (rtl) {
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// Prevent falling off left edge in RTL mode.
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anchorX = Math.max(Blockly.Tooltip.MARGINS - window.scrollX, anchorX);
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} else {
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if (anchorX + Blockly.Tooltip.DIV.offsetWidth >
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windowWidth + window.scrollX - 2 * Blockly.Tooltip.MARGINS) {
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// Falling off the right edge of the screen;
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// clamp the tooltip on the edge.
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anchorX = windowWidth - Blockly.Tooltip.DIV.offsetWidth -
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2 * Blockly.Tooltip.MARGINS;
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}
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}
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Blockly.Tooltip.DIV.style.top = anchorY + 'px';
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Blockly.Tooltip.DIV.style.left = anchorX + 'px';
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};
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